• DocumentCode
    2020604
  • Title

    Study of evolution for waterflood dynamic simulation

  • Author

    Han Xiumei ; Zhao Qingying ; He Jinxin ; Deng Chunyan

  • Author_Institution
    Coll. of Earth Sci., Jilin Univ., Changchun, China
  • Volume
    1
  • fYear
    2010
  • fDate
    17-18 July 2010
  • Firstpage
    463
  • Lastpage
    465
  • Abstract
    A calculation on simulating waterflood evolution has been suggested. Dynamic emulation technology for water body evolution has been studied deeply supplied by digital model of elevation discrepancy. breadth-first-search is referred to as the basic calculation on waterflood dynamic evolution that controls boundary conditions and also provides a practical solution; on the development platform for Visual C++6.0 OpenGL is called to compile function to develop a complete emulation system for water body evolution. autonomously developing simulation system for waterflood dynamic propulsion greatly enhances roaming sense of reality which possesses intensive adaptivity.
  • Keywords
    application program interfaces; computational fluid dynamics; computer graphics; digital simulation; floods; flow simulation; visual programming; water; Visual C++6.0 OpenGL; boundary conditions control; breadth-first-search; dynamic emulation technology; water body evolution; waterflood dynamic simulation; Surface topography; 3d; breadth-first-search; simulation; waterflood;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Environmental Science and Information Application Technology (ESIAT), 2010 International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-7387-8
  • Type

    conf

  • DOI
    10.1109/ESIAT.2010.5568895
  • Filename
    5568895