DocumentCode
2020604
Title
Study of evolution for waterflood dynamic simulation
Author
Han Xiumei ; Zhao Qingying ; He Jinxin ; Deng Chunyan
Author_Institution
Coll. of Earth Sci., Jilin Univ., Changchun, China
Volume
1
fYear
2010
fDate
17-18 July 2010
Firstpage
463
Lastpage
465
Abstract
A calculation on simulating waterflood evolution has been suggested. Dynamic emulation technology for water body evolution has been studied deeply supplied by digital model of elevation discrepancy. breadth-first-search is referred to as the basic calculation on waterflood dynamic evolution that controls boundary conditions and also provides a practical solution; on the development platform for Visual C++6.0 OpenGL is called to compile function to develop a complete emulation system for water body evolution. autonomously developing simulation system for waterflood dynamic propulsion greatly enhances roaming sense of reality which possesses intensive adaptivity.
Keywords
application program interfaces; computational fluid dynamics; computer graphics; digital simulation; floods; flow simulation; visual programming; water; Visual C++6.0 OpenGL; boundary conditions control; breadth-first-search; dynamic emulation technology; water body evolution; waterflood dynamic simulation; Surface topography; 3d; breadth-first-search; simulation; waterflood;
fLanguage
English
Publisher
ieee
Conference_Titel
Environmental Science and Information Application Technology (ESIAT), 2010 International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-7387-8
Type
conf
DOI
10.1109/ESIAT.2010.5568895
Filename
5568895
Link To Document