DocumentCode :
2021994
Title :
Using virtual reality for teaching solid geometry: A case study for a cube section
Author :
Kovárová, Alena ; Sokolský, Michal
Author_Institution :
Inst. of Appl. Inf., Slovak Univ. of Technol. in Bratislava, Bratislava, Slovakia
fYear :
2011
fDate :
21-23 Sept. 2011
Firstpage :
428
Lastpage :
433
Abstract :
In recent years virtual reality has found application in e-learning. It provides interesting and attractive view of subject taught and students are more interested in learning. In this paper we propose the method of using virtual reality in desktop application that is intended to be used for solid geometry teaching at high schools. Except of the problem of displaying space (we used anaglyph technology) we paid attention to a problem of collision detection between two objects in 3D space with exact calculation of collision point. Our main goal was to create a good user interface design that is simple enough for quick understanding of the application and its intuitive control even for the first usage.
Keywords :
computational geometry; computer aided instruction; teaching; virtual reality; 3D space; anaglyph technology; collision detection problem; cube section; desktop application; e-learning; solid geometry teaching; virtual reality; Aerospace electronics; Conferences; Educational institutions; Games; Geometry; Mice; Three dimensional displays; Solid Geometry; Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Interactive Collaborative Learning (ICL), 2011 14th International Conference on
Conference_Location :
Piestany
Print_ISBN :
978-1-4577-1748-2
Type :
conf
DOI :
10.1109/ICL.2011.6059620
Filename :
6059620
Link To Document :
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