• DocumentCode
    2022838
  • Title

    Modelling multi-player games traffic

  • Author

    Bangun, Ricky A. ; Dutkiewicz, E.

  • Author_Institution
    Telecommun. & Inf. Technol. Res. Inst., Wollongong Univ., NSW, Australia
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    228
  • Lastpage
    233
  • Abstract
    The growing popularity of delay-sensitive multi-player games over the Internet is creating a need for proper characterisation of such traffic. We are currently developing source models for game traffic, on a per-player basis, with the intended use being to scale the models to simulate scenarios involving large numbers of players, which will enable us to observe the effects of game traffic on the network. We outline the procedure used, and we show that for certain cases, relatively simple source models are able to provide sufficiently accurate results (in terms of mean delay and mean buffer occupancy)
  • Keywords
    Internet; computer games; digital simulation; multi-access systems; telecommunication computing; telecommunication traffic; Internet; delay-sensitive multi-player games; game traffic; mean buffer occupancy; mean delay; multi-player games traffic modelling; scenario simulation; simple source models; source models; Australia; Character generation; Delay; Electronic mail; Humans; Information technology; Telecommunication computing; Telecommunication traffic; Traffic control; Web and internet services;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology: Coding and Computing, 2000. Proceedings. International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    0-7695-0540-6
  • Type

    conf

  • DOI
    10.1109/ITCC.2000.844216
  • Filename
    844216