• DocumentCode
    2024514
  • Title

    An application in RoboCup combining Q-learning with adversarial planning

  • Author

    Yao, Jinyi ; Chen, Jiang ; Sun, Zengqi

  • Author_Institution
    Dept. of Comput. Sci. & Technol., Tsinghua Univ., Beijing, China
  • Volume
    1
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    496
  • Abstract
    RoboCup is a standard problem so that various theories, algorithms and architectures can be evaluated. Behavior learning for complex tasks is also an important research area in RoboCup. In this paper, we present a new approach to solve the kick problem in RoboCup Simulation, which combines Q-learning with online adversarial planning. This method not only achieves satisfactory learning effect, but also solves the adversary kick problem to some extends.
  • Keywords
    heuristic programming; learning (artificial intelligence); mobile robots; multi-robot systems; planning (artificial intelligence); search problems; Q-Learning; RoboCup; adversarial planning; heuristic search; kick problem; learning; Application software; Automatic control; Automation; Computational modeling; Computer architecture; Computer science; Intelligent systems; Laboratories; Sun; Technology planning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Control and Automation, 2002. Proceedings of the 4th World Congress on
  • Print_ISBN
    0-7803-7268-9
  • Type

    conf

  • DOI
    10.1109/WCICA.2002.1022159
  • Filename
    1022159