• DocumentCode
    2025805
  • Title

    Image-based rendering of spatially-varying BSDF

  • Author

    Li, Hongsong ; Li, Fengxia

  • Author_Institution
    Sch. of Software, Beijing Inst. of Technol., Beijing, China
  • fYear
    2010
  • fDate
    23-25 Nov. 2010
  • Firstpage
    898
  • Lastpage
    902
  • Abstract
    Simulating directional reflections and transmissions with spatial variation is essential for rendering transparent materials. To render this phenomenon in an interactive rate, multiple consecutive directional transmissions were approximated as serial filters. The method makes it possible to pre-calculate both reflected and transmitted distant lightings, and to store the results to the same set of environment maps for real time rendering. The proposed algorithm was implemented on the modern graphics hardware, generating convincing rendering results and interactive frame rates. The presented method is useful for many interactive applications such as computer game and virtual reality.
  • Keywords
    filters; image processing; rendering (computer graphics); computer game; directional reflections simulation; image-based rendering; modern graphics hardware; real time rendering; reflected distant lightings; serial filters; spatially-varying BSDF; transmitted distant lightings; transparent materials rendering; virtual reality; Approximation methods; Equations; Lighting; Mathematical model; Reflection; Rendering (computer graphics); Surface roughness;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Audio Language and Image Processing (ICALIP), 2010 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-5856-1
  • Type

    conf

  • DOI
    10.1109/ICALIP.2010.5685197
  • Filename
    5685197