DocumentCode
2025805
Title
Image-based rendering of spatially-varying BSDF
Author
Li, Hongsong ; Li, Fengxia
Author_Institution
Sch. of Software, Beijing Inst. of Technol., Beijing, China
fYear
2010
fDate
23-25 Nov. 2010
Firstpage
898
Lastpage
902
Abstract
Simulating directional reflections and transmissions with spatial variation is essential for rendering transparent materials. To render this phenomenon in an interactive rate, multiple consecutive directional transmissions were approximated as serial filters. The method makes it possible to pre-calculate both reflected and transmitted distant lightings, and to store the results to the same set of environment maps for real time rendering. The proposed algorithm was implemented on the modern graphics hardware, generating convincing rendering results and interactive frame rates. The presented method is useful for many interactive applications such as computer game and virtual reality.
Keywords
filters; image processing; rendering (computer graphics); computer game; directional reflections simulation; image-based rendering; modern graphics hardware; real time rendering; reflected distant lightings; serial filters; spatially-varying BSDF; transmitted distant lightings; transparent materials rendering; virtual reality; Approximation methods; Equations; Lighting; Mathematical model; Reflection; Rendering (computer graphics); Surface roughness;
fLanguage
English
Publisher
ieee
Conference_Titel
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-5856-1
Type
conf
DOI
10.1109/ICALIP.2010.5685197
Filename
5685197
Link To Document