• DocumentCode
    2026595
  • Title

    Automatic AI design by the use of MCTS for the game Dead-End

  • Author

    Ma, Yue ; He, Suoju ; Wang, Junping ; Fu, Yiwen ; Shi, Zhiyuan

  • Author_Institution
    Int. Sch., Beijing Univ. of Posts & Telecommun., Beijing, China
  • Volume
    6
  • fYear
    2010
  • fDate
    10-12 Aug. 2010
  • Firstpage
    2772
  • Lastpage
    2776
  • Abstract
    The goal for Artificial Intelligent (AI) in modern video game field is about creating AI that is challengeable and interesting. This paper aims at implementing a method in which AI is controlled by Monte-Carlo Tree Search (MCTS) instead of Finite State Machine (FSM). Regarding as an automatic AI design, NPC controlled by MCTS outperforms FSM-controlled-NPC in mainly three aspects. We predict that, in order to produce challengeable and interesting opponents by MCTS, the resulting performance of opponent is determined by the length of simulation time of the MCTS method. Thus, we can adjust the opponents´ intelligence by changing the length of simulation time. This research is based on Dead-End.
  • Keywords
    Monte Carlo methods; artificial intelligence; computer games; tree searching; Dead-End; FSM controlled NPC; MCTS; Monte Carlo tree search; automatic AI design; video game; Artificial intelligence; Computational modeling; Computers; Dogs; Games; Helium; Instruction sets; Automatic AI Design; CI; Dead-End; MCTS;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Fuzzy Systems and Knowledge Discovery (FSKD), 2010 Seventh International Conference on
  • Conference_Location
    Yantai, Shandong
  • Print_ISBN
    978-1-4244-5931-5
  • Type

    conf

  • DOI
    10.1109/FSKD.2010.5569226
  • Filename
    5569226