DocumentCode
2026595
Title
Automatic AI design by the use of MCTS for the game Dead-End
Author
Ma, Yue ; He, Suoju ; Wang, Junping ; Fu, Yiwen ; Shi, Zhiyuan
Author_Institution
Int. Sch., Beijing Univ. of Posts & Telecommun., Beijing, China
Volume
6
fYear
2010
fDate
10-12 Aug. 2010
Firstpage
2772
Lastpage
2776
Abstract
The goal for Artificial Intelligent (AI) in modern video game field is about creating AI that is challengeable and interesting. This paper aims at implementing a method in which AI is controlled by Monte-Carlo Tree Search (MCTS) instead of Finite State Machine (FSM). Regarding as an automatic AI design, NPC controlled by MCTS outperforms FSM-controlled-NPC in mainly three aspects. We predict that, in order to produce challengeable and interesting opponents by MCTS, the resulting performance of opponent is determined by the length of simulation time of the MCTS method. Thus, we can adjust the opponents´ intelligence by changing the length of simulation time. This research is based on Dead-End.
Keywords
Monte Carlo methods; artificial intelligence; computer games; tree searching; Dead-End; FSM controlled NPC; MCTS; Monte Carlo tree search; automatic AI design; video game; Artificial intelligence; Computational modeling; Computers; Dogs; Games; Helium; Instruction sets; Automatic AI Design; CI; Dead-End; MCTS;
fLanguage
English
Publisher
ieee
Conference_Titel
Fuzzy Systems and Knowledge Discovery (FSKD), 2010 Seventh International Conference on
Conference_Location
Yantai, Shandong
Print_ISBN
978-1-4244-5931-5
Type
conf
DOI
10.1109/FSKD.2010.5569226
Filename
5569226
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