• DocumentCode
    2026980
  • Title

    Efficient algorithms for embedded rendering of terrain models

  • Author

    Balmelli, Laurent ; Ayer, Serge ; Vetterli, Martin

  • Author_Institution
    Lab. for Audio-Visual Commun., Fed. Inst. of Technol., Lausanne, Switzerland
  • Volume
    2
  • fYear
    1998
  • fDate
    4-7 Oct 1998
  • Firstpage
    914
  • Abstract
    Digital terrains are generally large files and need to be simplified to be rendered efficiently. We propose to build an adaptive embedded triangulation based on a binary tree structure to generate multiple levels of details. We present a O(nlogn) decimation algorithm and a O(nlogn) refinement algorithm, where n is the number of elevation points. We compare them in a rate-distortion (RD) framework. The algorithms are based on an improved version of the optimal tree pruning algorithm G-BFOS allowing one to deal with constrained tree structures and non-monotonic tree functionals
  • Keywords
    computational complexity; optimisation; rate distortion theory; rendering (computer graphics); tree data structures; G-BFOS; adaptive embedded triangulation; binary tree structure; constrained tree structures; decimation algorithm; digital terrains; efficient algorithms; elevation points; embedded rendering; large files; nonmonotonic tree functionals; optimal tree pruning algorithm; rate-distortion framework; refinement algorithm; terrain models; Binary trees; Digital elevation models; Laboratories; Rain; Rate-distortion; Rendering (computer graphics); Surface cracks; Tail; Tin; Tree data structures;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 1998. ICIP 98. Proceedings. 1998 International Conference on
  • Conference_Location
    Chicago, IL
  • Print_ISBN
    0-8186-8821-1
  • Type

    conf

  • DOI
    10.1109/ICIP.1998.723704
  • Filename
    723704