DocumentCode :
2026980
Title :
Efficient algorithms for embedded rendering of terrain models
Author :
Balmelli, Laurent ; Ayer, Serge ; Vetterli, Martin
Author_Institution :
Lab. for Audio-Visual Commun., Fed. Inst. of Technol., Lausanne, Switzerland
Volume :
2
fYear :
1998
fDate :
4-7 Oct 1998
Firstpage :
914
Abstract :
Digital terrains are generally large files and need to be simplified to be rendered efficiently. We propose to build an adaptive embedded triangulation based on a binary tree structure to generate multiple levels of details. We present a O(nlogn) decimation algorithm and a O(nlogn) refinement algorithm, where n is the number of elevation points. We compare them in a rate-distortion (RD) framework. The algorithms are based on an improved version of the optimal tree pruning algorithm G-BFOS allowing one to deal with constrained tree structures and non-monotonic tree functionals
Keywords :
computational complexity; optimisation; rate distortion theory; rendering (computer graphics); tree data structures; G-BFOS; adaptive embedded triangulation; binary tree structure; constrained tree structures; decimation algorithm; digital terrains; efficient algorithms; elevation points; embedded rendering; large files; nonmonotonic tree functionals; optimal tree pruning algorithm; rate-distortion framework; refinement algorithm; terrain models; Binary trees; Digital elevation models; Laboratories; Rain; Rate-distortion; Rendering (computer graphics); Surface cracks; Tail; Tin; Tree data structures;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Processing, 1998. ICIP 98. Proceedings. 1998 International Conference on
Conference_Location :
Chicago, IL
Print_ISBN :
0-8186-8821-1
Type :
conf
DOI :
10.1109/ICIP.1998.723704
Filename :
723704
Link To Document :
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