• DocumentCode
    2027133
  • Title

    Image-based construction of 3D virtual environments from a sequence of omnidirectional images

  • Author

    Yamaguchi, Koichiro ; Yamazawa, Kazumasa ; Takemura, Haruo ; Yokoya, Naokazu

  • Author_Institution
    R&D Center, NTT DoCoMo, Kanagawa, Japan
  • Volume
    4
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    2565
  • Abstract
    Presents a new method for constructing a virtual environment from a real-world scene, in which users can look around the scene with binocular stereoscopic sensation. The approach is based on generating novel views at arbitrary positions from a sequence of omnidirectional images in real time. A sequence of omnidirectional images is captured by a moving an omnidirectional video camera with a known velocity in a static real environment. In the proposed method, a fixed length of image sequence is temporarily buffered to generate arbitrarily directional binocular stereo images combining captured rays. Telepresence systems have been developed for showing the feasibility of the method, assuming the omnidirectional camera to be running along a straight line with a constant speed. Experiments have shown that a user can look around a remote scene in the distance from moving viewpoints with rich 3D sensation without any significant time delay
  • Keywords
    image reconstruction; image sequences; real-time systems; stereo image processing; video cameras; video signal processing; virtual reality; 3D virtual environment; arbitrarily directional binocular stereo images; arbitrary positions; binocular stereoscopic sensation; camera velocity; captured rays; image sequence buffering; moving omnidirectional video camera; moving viewpoints; novel view generation; omnidirectional image sequence; real-time image-based construction; real-world scene; remote scene; rich 3D sensation; static environment; telepresence systems; time delay; Augmented virtuality; Cameras; Delay effects; Image generation; Image sequences; Information science; Layout; Rendering (computer graphics); Research and development; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Industrial Electronics Society, 2000. IECON 2000. 26th Annual Confjerence of the IEEE
  • Conference_Location
    Nagoya
  • Print_ISBN
    0-7803-6456-2
  • Type

    conf

  • DOI
    10.1109/IECON.2000.972402
  • Filename
    972402