• DocumentCode
    2028099
  • Title

    An interactive walkthrough for a city area using the efficient 3D object management

  • Author

    Nakamura, Yasuaki

  • Author_Institution
    Dept. of Comput. Sci., Hiroshima City Univ., Japan
  • Volume
    1
  • fYear
    1994
  • fDate
    13-16 Nov 1994
  • Firstpage
    642
  • Abstract
    An efficient 3D object management system using the hierarchical spatial data structure, called the MD-tree, is developed for an interactive walkthrough for the wide area facility management system. In the system, 3D objects in a city area are automatically generated from 2D-maps based on the appropriate rules. The entire 3D space is split into several layers depending on the height. The objects intersecting with a layer are managed by a 2D MD-tree corresponding to that layer. The objects close to a viewpoint are searched by the MD-tree corresponding to the lower layers. To provide the background of the scene (the distance view), far objects are searched by the MD-tree corresponding to the higher layer, because the lower objects far from the viewpoint may not be visible. The potentially visible objects can be obtained in a few milliseconds by the MD-trees. According as the number of the obtained objects and the distance from the viewpoint to the object, the rendering complexity of each object is controlled to accomplish the constant time rendering. With these techniques, an interactive walkthrough with the constant time response can be realized for the wide city area with more than 200,000 objects
  • Keywords
    geographic information systems; interactive systems; rendering (computer graphics); spatial data structures; town and country planning; tree data structures; 2D-maps; 3D object management system; MD-tree; city area; constant time rendering; constant time response; distance view; geographic information systems; hierarchical spatial data structure; interactive walkthrough; rendering complexity; wide area facility management system; Cities and towns; Computational Intelligence Society; Computer science; Data structures; Flexible manufacturing systems; Geographic Information Systems; Layout; Nearest neighbor searches; Time factors; Whales;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 1994. Proceedings. ICIP-94., IEEE International Conference
  • Conference_Location
    Austin, TX
  • Print_ISBN
    0-8186-6952-7
  • Type

    conf

  • DOI
    10.1109/ICIP.1994.413393
  • Filename
    413393