DocumentCode
2031256
Title
Emulating human attention-getting practices with wearable haptics
Author
Baumann, Matthew A. ; MacLean, Karon E. ; Hazelton, Thomas W. ; McKay, Ashley
Author_Institution
Dept. of Comput. Sci., Univ. of British Columbia, Vancouver, BC, Canada
fYear
2010
fDate
25-26 March 2010
Firstpage
149
Lastpage
156
Abstract
Our computers often need to get our attention, but have inadequate means of modulating the intrusiveness with which they do so. Humans commonly use social touch to gain one another´s attention. In this paper, we describe an early exploration of how an expressive, wearable or holdable haptic display could emulate human social practices with the goal of evoking comparable responses from users. It spans three iterations of rapid prototyping and user evaluation, beginning with broad-ranging physical brainstorming, before proceeding to higher-fidelity actuated prototypes. User reactions were incorporated along the way, including an assessment of the low-fidelity prototypes´ expressiveness. Our observations suggest that, using simple and potentially unintrusive body-situated mechanisms like a bracelet, it is possible to convey a range of socially gradable attention-getting expressions to be useful in real contexts.
Keywords
haptic interfaces; broad-ranging physical brainstorming; expressive haptic display; holdable haptic display; human attention-getting emuation; intrusiveness modulation; rapid prototyping; social touch; unintrusive body-situated mechanisms; user evaluation; wearable haptics; Animals; Computer displays; Computer science; Haptic interfaces; Humans; Prototypes; Psychology; Refining; User interfaces; Wearable computers; Perception and psychophysics, haptic; tactile rendering; tactile semiotics, design, human factors;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptics Symposium, 2010 IEEE
Conference_Location
Waltham, MA
Print_ISBN
978-1-4244-6821-8
Electronic_ISBN
978-1-4244-6820-1
Type
conf
DOI
10.1109/HAPTIC.2010.5444662
Filename
5444662
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