DocumentCode :
2031943
Title :
Massively parallel ray tracing algorithm using GPU
Author :
Yutong Qin ; Jianbiao Lin ; Xiang Huang
Author_Institution :
Dept. of Comput. Sci. & Eng, Sichuan Univ., Pengshan, China
fYear :
2015
fDate :
28-30 July 2015
Firstpage :
699
Lastpage :
703
Abstract :
Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation complexity, it can´t reach the requirement of real-time rendering. The emergence of many-core architectures, makes it possible to reduce significantly the running time of ray tracing algorithm by employing the powerful ability of floating point computation. In this paper, a new GPU implementation and optimization of the ray tracing to accelerate the rendering process is presented.
Keywords :
computational complexity; floating point arithmetic; graphics processing units; ray tracing; rendering (computer graphics); GPU; computation complexity; computational cost; floating point computation; high-quality global illumination; image plane; many-core architectures; parallel ray tracing algorithm; real-time rendering; Graphics processing units; Image color analysis; Light sources; Lighting; Mathematical model; Ray tracing; Rendering (computer graphics); Radiosity GPU OpenCL Ray Tracing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Science and Information Conference (SAI), 2015
Conference_Location :
London
Type :
conf
DOI :
10.1109/SAI.2015.7237218
Filename :
7237218
Link To Document :
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