DocumentCode :
2032250
Title :
Reflexive games in e-university
Author :
Schumann, Andrew
Author_Institution :
Dept. of Social Sci., Univ. of Inf. Technol. & Manage. in Rzeszow, Rzeszow, Poland
fYear :
2015
fDate :
28-30 July 2015
Firstpage :
770
Lastpage :
775
Abstract :
In this paper we propose a model of e-university, where teaching and learning processes are formalized. In this model we appeal to the following two types of games: reflexive games and computer-based problem-solving games. These games are used for seminars and assessments. Reflexive games play a crucial role in grouping courses into one curriculum. Hence, e-university is proposed to be organized by means of the so-called reflexive management.
Keywords :
computer aided instruction; computer games; educational courses; teaching; computer-based problem-solving game; e-university; grouping course; learning process; reflexive game; reflexive management; teaching process; Computational modeling; Computers; Games; Problem-solving; Qualifications; Seminars; e-democracy; e-university; mixed methodology; reflexive game; reflexive management;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Science and Information Conference (SAI), 2015
Conference_Location :
London
Type :
conf
DOI :
10.1109/SAI.2015.7237230
Filename :
7237230
Link To Document :
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