• DocumentCode
    2032790
  • Title

    Augmented foam sculpting for capturing 3D models

  • Author

    Marner, Michael R. ; Thomas, Bruce H.

  • Author_Institution
    Univ. of South Australia, Adelaide, SA, Australia
  • fYear
    2010
  • fDate
    20-21 March 2010
  • Firstpage
    63
  • Lastpage
    70
  • Abstract
    This paper presents a new technique to simultaneously model in both the physical and virtual worlds. The intended application domain for this technique is industrial design. A designer physically sculpts a 3D model from foam using a hand-held hot wire foam cutter. Both the foam and cutting tool are tracked, allowing the system to digitally replicate the sculpting process to produce a matching 3D virtual model. Spatial Augmented Reality is used to project visualizations onto the foam. Inspired by the needs of industrial designers, we have developed two visualizations for sculpting specific models: Target, which shows where foam needs to be removed to produce a model, and Cut Animation, which projects the paths for cuts to be made to reproduce a previous artifact. A third visualization of the wireframe of the generated model is projected onto the foam and used for verification. The final visualization employs 3D procedural textures such as a wood grain texture, providing a simulation of volumetric rendering. Volumetric rendering techniques such as this provide a more natural look that is projected onto the foam. Once the object has been modeled physically and virtually, the designer is able to annotate and paint the finished model. The system has been evaluated through a user study conducted with students from the School of Industrial Design at the University of South Australia.
  • Keywords
    augmented reality; data visualisation; foams; image texture; rendering (computer graphics); solid modelling; 3D procedural textures; 3D virtual model; School of Industrial Design; University of South Australia; augmented foam sculpting process; cut animation; hand-held hot wire foam cutter tool; spatial augmented reality; volumetric rendering techniques; wireframe visualizations; wood grain texture; Animation; Augmented reality; Cutting tools; Design automation; Paints; Prototypes; Target tracking; User interfaces; Visualization; Wire; 3D modeling; Spatial Augmented Reality; User Interfaces;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2010 IEEE Symposium on
  • Conference_Location
    Waltham, MA
  • Print_ISBN
    978-1-4244-6846-1
  • Electronic_ISBN
    978-1-4244-6845-4
  • Type

    conf

  • DOI
    10.1109/3DUI.2010.5444720
  • Filename
    5444720