• DocumentCode
    2032909
  • Title

    Evaluating natural interaction techniques in video games

  • Author

    McMahan, Ryan P. ; Alon, Alexander Joel D ; Lazem, Shaimaa ; Beaton, Robert J. ; Machaj, David ; Schaefer, Michael ; Silva, Mara G. ; Leal, Anamary ; Hagan, Robert ; Bowman, Doug A.

  • Author_Institution
    Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
  • fYear
    2010
  • fDate
    20-21 March 2010
  • Firstpage
    11
  • Lastpage
    14
  • Abstract
    Despite the gaming industry´s recent trend for using ¿natural¿ interaction techniques, which mimic real world actions with a high level of fidelity, it is not clear how natural interaction techniques affect the player experience. In order to obtain a better understanding, we designed and conducted a study using Mario Kart Wii, a commercial racing game for the Nintendo Wii. We chose this platform due to its seemingly balanced design of both natural and non-natural interaction techniques. Our empirical study of these techniques found that the non-natural interaction techniques significantly outperform their more natural counterparts. We offer three hypotheses to explain our finding and suggest them as important interaction design considerations.
  • Keywords
    computer games; user interfaces; Nintendo Wii; commercial racing game; gaming industry; natural interaction techniques; nonnatural interaction techniques; video games; Games; Natural interaction; gaming; physical form factors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2010 IEEE Symposium on
  • Conference_Location
    Waltham, MA
  • Print_ISBN
    978-1-4244-6846-1
  • Electronic_ISBN
    978-1-4244-6845-4
  • Type

    conf

  • DOI
    10.1109/3DUI.2010.5444727
  • Filename
    5444727