Title :
Evaluating natural interaction techniques in video games
Author :
McMahan, Ryan P. ; Alon, Alexander Joel D ; Lazem, Shaimaa ; Beaton, Robert J. ; Machaj, David ; Schaefer, Michael ; Silva, Mara G. ; Leal, Anamary ; Hagan, Robert ; Bowman, Doug A.
Author_Institution :
Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
Abstract :
Despite the gaming industry´s recent trend for using ¿natural¿ interaction techniques, which mimic real world actions with a high level of fidelity, it is not clear how natural interaction techniques affect the player experience. In order to obtain a better understanding, we designed and conducted a study using Mario Kart Wii, a commercial racing game for the Nintendo Wii. We chose this platform due to its seemingly balanced design of both natural and non-natural interaction techniques. Our empirical study of these techniques found that the non-natural interaction techniques significantly outperform their more natural counterparts. We offer three hypotheses to explain our finding and suggest them as important interaction design considerations.
Keywords :
computer games; user interfaces; Nintendo Wii; commercial racing game; gaming industry; natural interaction techniques; nonnatural interaction techniques; video games; Games; Natural interaction; gaming; physical form factors;
Conference_Titel :
3D User Interfaces (3DUI), 2010 IEEE Symposium on
Conference_Location :
Waltham, MA
Print_ISBN :
978-1-4244-6846-1
Electronic_ISBN :
978-1-4244-6845-4
DOI :
10.1109/3DUI.2010.5444727