DocumentCode :
2033597
Title :
Network streaming of dynamic 3D content with on-line compression of frame data
Author :
Marino, Giuseppe ; Gasparello, Paolo Simone ; Vercelli, Davide ; Tecchia, Franco ; Bergamasco, Massimo
fYear :
2010
fDate :
20-24 March 2010
Firstpage :
285
Lastpage :
286
Abstract :
Real-time 3D content distribution over a network requires facing several challenges, most notably the handling of the large amount of data usually associated with 3D meshes. The scope of the present paper falls within the well-established context of real-time capture and streaming of OpenGL command sequences, focusing in particular on data compression schemes. However, we advance beyond the state-of-the-art improving over previous attempts of ¿in-frame¿ geometric compression on 3D structures inferred from generic OpenGL command sequences and adding ¿inter-frame¿ redundancy exploitation of the traffic generated by the typical architecture of interactive applications.
Keywords :
application program interfaces; computer graphics; data compression; data handling; media streaming; mesh generation; real-time systems; 3D meshes; Frame Data; Network Streaming; OpenGL command sequences; Real-time 3D content distribution; data compression; inframe geometric compression; interframe redundancy exploitation; online compression; Application software; Computer architecture; Computer networks; Data compression; Data flow computing; Distributed computing; Geometry; Graphics; Information systems; Telecommunication traffic; H.4.m [Information Systems]: Information Systems Applications-Miscellaneous; I.3.2 [Computing Methodologies]: Computer Graphics-Graphics Systems (Distributed/Network Graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location :
Waltham, MA
ISSN :
1087-8270
Print_ISBN :
978-1-4244-6237-7
Electronic_ISBN :
1087-8270
Type :
conf
DOI :
10.1109/VR.2010.5444762
Filename :
5444762
Link To Document :
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