DocumentCode
2033838
Title
Lightweight bleeding and smoke effect for surgical simulators
Author
Halic, Tansel ; De, Suvranu
Author_Institution
Adv. Comput. Res. Lab., Rensselaer Polytech. Inst., Troy, NY, USA
fYear
2010
fDate
20-24 March 2010
Firstpage
271
Lastpage
272
Abstract
A fully functional Virtual Reality (VR) surgical simulator often captures maximum CPU capacity due to computationally intensive tasks such as collision detection and response, physics simulation, fluid simulation, haptics etc. In order to maintain interactive rates, these major components are given high priority in sharing limited computational resource. Therefore, smoke and bleeding models that have lesser significance with respect to major modules often lead to poor and very unrealistic effects. In this work, a GPU based method was designed and implemented for creating realistic smoke and bleeding effect in a VR surgical simulator. The techniques were employed in Laparoscopic Adjustable Gastric Banding (LAGB) simulator.
Keywords
medical computing; virtual reality; GPU; laparoscopic adjustable gastric banding simulator; lightweight bleeding; smoke effect; surgical simulators; virtual reality; Blood flow; Computational modeling; Deformable models; Fluid dynamics; Hemorrhaging; Medical simulation; Physics computing; Surgery; Videos; Virtual reality; Bleeding and Smoke effect; GPU; Shaders; surgical simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location
Waltham, MA
ISSN
1087-8270
Print_ISBN
978-1-4244-6237-7
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2010.5444771
Filename
5444771
Link To Document