• DocumentCode
    2033838
  • Title

    Lightweight bleeding and smoke effect for surgical simulators

  • Author

    Halic, Tansel ; De, Suvranu

  • Author_Institution
    Adv. Comput. Res. Lab., Rensselaer Polytech. Inst., Troy, NY, USA
  • fYear
    2010
  • fDate
    20-24 March 2010
  • Firstpage
    271
  • Lastpage
    272
  • Abstract
    A fully functional Virtual Reality (VR) surgical simulator often captures maximum CPU capacity due to computationally intensive tasks such as collision detection and response, physics simulation, fluid simulation, haptics etc. In order to maintain interactive rates, these major components are given high priority in sharing limited computational resource. Therefore, smoke and bleeding models that have lesser significance with respect to major modules often lead to poor and very unrealistic effects. In this work, a GPU based method was designed and implemented for creating realistic smoke and bleeding effect in a VR surgical simulator. The techniques were employed in Laparoscopic Adjustable Gastric Banding (LAGB) simulator.
  • Keywords
    medical computing; virtual reality; GPU; laparoscopic adjustable gastric banding simulator; lightweight bleeding; smoke effect; surgical simulators; virtual reality; Blood flow; Computational modeling; Deformable models; Fluid dynamics; Hemorrhaging; Medical simulation; Physics computing; Surgery; Videos; Virtual reality; Bleeding and Smoke effect; GPU; Shaders; surgical simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2010 IEEE
  • Conference_Location
    Waltham, MA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-6237-7
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2010.5444771
  • Filename
    5444771