• DocumentCode
    2034069
  • Title

    The effect of tiled display on performance in multi-screen immersive virtual environments

  • Author

    Agana, Anton ; Davalath, Megha ; McNamara, Ann ; Parke, Frederic

  • Author_Institution
    Dept. of Visualization, Texas A&M Univ., College Station, TX, USA
  • fYear
    2010
  • fDate
    20-24 March 2010
  • Firstpage
    249
  • Lastpage
    250
  • Abstract
    New immersive display systems are emerging, providing new platforms to present 3D data and virtual worlds. However, little effort has been spent evaluating these systems, or providing guiding design principles from a human factors point of view. The objective of the proposed work is to compare performance and user interaction across two immersive displays. The goal is to compare a low-cost, multi-screen, spatially immersive visualization facility to a more expensive system. The low cost system is designed using off-the-shelf components and constructed by arranging LCD displays in a tiled semi-circle. The more expensive system is a semi-rigid, rear projected, continuous curved screen, designed by Rockwell Collins. Our hypothesis is that low-cost systems present a perceptually equivalent visual experience, despite image seams introduced by the connecting display screens. Psychophysical experimentation will compare the two systems through human judgements based on performance. The outcomes, through knowledge gained from the experiments, should make availability of immersive visualization systems possible in areas currently unable to afford such systems or justify the expense.
  • Keywords
    data visualisation; liquid crystal displays; virtual reality; LCD display; immersive display system; multiscreen immersive virtual environment; off-the-shelf component; tiled display; Computer displays; Costs; Data visualization; Human factors; Large screen displays; Liquid crystal displays; Psychology; Three dimensional displays; Virtual environment; Virtual reality; H.5.2 [User Interfaces]: Screen Design; I.3.6 [Methodology and Techniques]-Virtual reality, Standards; I.3.7 [Three-Dimensional Graphics and Realism]-Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2010 IEEE
  • Conference_Location
    Waltham, MA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-6237-7
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2010.5444781
  • Filename
    5444781