DocumentCode
2034069
Title
The effect of tiled display on performance in multi-screen immersive virtual environments
Author
Agana, Anton ; Davalath, Megha ; McNamara, Ann ; Parke, Frederic
Author_Institution
Dept. of Visualization, Texas A&M Univ., College Station, TX, USA
fYear
2010
fDate
20-24 March 2010
Firstpage
249
Lastpage
250
Abstract
New immersive display systems are emerging, providing new platforms to present 3D data and virtual worlds. However, little effort has been spent evaluating these systems, or providing guiding design principles from a human factors point of view. The objective of the proposed work is to compare performance and user interaction across two immersive displays. The goal is to compare a low-cost, multi-screen, spatially immersive visualization facility to a more expensive system. The low cost system is designed using off-the-shelf components and constructed by arranging LCD displays in a tiled semi-circle. The more expensive system is a semi-rigid, rear projected, continuous curved screen, designed by Rockwell Collins. Our hypothesis is that low-cost systems present a perceptually equivalent visual experience, despite image seams introduced by the connecting display screens. Psychophysical experimentation will compare the two systems through human judgements based on performance. The outcomes, through knowledge gained from the experiments, should make availability of immersive visualization systems possible in areas currently unable to afford such systems or justify the expense.
Keywords
data visualisation; liquid crystal displays; virtual reality; LCD display; immersive display system; multiscreen immersive virtual environment; off-the-shelf component; tiled display; Computer displays; Costs; Data visualization; Human factors; Large screen displays; Liquid crystal displays; Psychology; Three dimensional displays; Virtual environment; Virtual reality; H.5.2 [User Interfaces]: Screen Design; I.3.6 [Methodology and Techniques]-Virtual reality, Standards; I.3.7 [Three-Dimensional Graphics and Realism]-Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location
Waltham, MA
ISSN
1087-8270
Print_ISBN
978-1-4244-6237-7
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2010.5444781
Filename
5444781
Link To Document