DocumentCode
2034122
Title
GPU implementation of 3D object selection by conic volume techniques in virtual environments
Author
Rick, Tobias ; Von Kapri, Anette ; Kuhlen, Torsten
Author_Institution
Virtual Reality Group JARA, RWTH Aachen Univ., Aachen, Germany
fYear
2010
fDate
20-24 March 2010
Firstpage
243
Lastpage
246
Abstract
In this paper we present a GPU implementation to accurately select 3D objects based on their silhouettes by a pointing device with six degrees of freedom (6DOF) in a virtual environment (VE). We adapt a 2D picking metaphor to 3D selection in VE´s by changing the projection and view matrices according to the position and orientation of a 6DOF pointing device and rendering a conic selection volume to an off-screen pixel buffer. This method works for triangulated as well as volume rendered objects, no explicit geometric representation is required.
Keywords
computer graphic equipment; coprocessors; interactive systems; virtual reality; 3D object selection; GPU implementation; conic selection volume techniques; six degrees of freedom; virtual environments; Brain; Computer graphics; Geometry; Jitter; Mice; Rendering (computer graphics); Shape; Statistics; Virtual environment; Virtual reality; I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction Techniques; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location
Waltham, MA
ISSN
1087-8270
Print_ISBN
978-1-4244-6237-7
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2010.5444783
Filename
5444783
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