• DocumentCode
    2034122
  • Title

    GPU implementation of 3D object selection by conic volume techniques in virtual environments

  • Author

    Rick, Tobias ; Von Kapri, Anette ; Kuhlen, Torsten

  • Author_Institution
    Virtual Reality Group JARA, RWTH Aachen Univ., Aachen, Germany
  • fYear
    2010
  • fDate
    20-24 March 2010
  • Firstpage
    243
  • Lastpage
    246
  • Abstract
    In this paper we present a GPU implementation to accurately select 3D objects based on their silhouettes by a pointing device with six degrees of freedom (6DOF) in a virtual environment (VE). We adapt a 2D picking metaphor to 3D selection in VE´s by changing the projection and view matrices according to the position and orientation of a 6DOF pointing device and rendering a conic selection volume to an off-screen pixel buffer. This method works for triangulated as well as volume rendered objects, no explicit geometric representation is required.
  • Keywords
    computer graphic equipment; coprocessors; interactive systems; virtual reality; 3D object selection; GPU implementation; conic selection volume techniques; six degrees of freedom; virtual environments; Brain; Computer graphics; Geometry; Jitter; Mice; Rendering (computer graphics); Shape; Statistics; Virtual environment; Virtual reality; I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction Techniques; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2010 IEEE
  • Conference_Location
    Waltham, MA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-6237-7
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2010.5444783
  • Filename
    5444783