• DocumentCode
    2034290
  • Title

    Detection thresholds for label motion in visually cluttered displays

  • Author

    Peterson, Stephen D. ; Axholt, Magnus ; Cooper, Matthew ; Ellis, Stephen R.

  • Author_Institution
    VITA Div., Linkoping Univ., Linkoping, Sweden
  • fYear
    2010
  • fDate
    20-24 March 2010
  • Firstpage
    203
  • Lastpage
    206
  • Abstract
    While label placement algorithms are generally successful in managing visual clutter by preventing label overlap, they can also cause significant label movement in dynamic displays. This study investigates motion detection thresholds for various types of label movement in realistic and complex virtual environments, which can be helpful for designing less salient and disturbing algorithms. Our results show that label movement in stereoscopic depth is shown to be less noticeable than similar lateral monoscopic movement, inherent to 2D label placement algorithms. Furthermore, label movement can be introduced more readily into the visual periphery (over 15° eccentricity) because of reduced sensitivity in this region. Moreover, under the realistic viewing conditions that we used, motion of isolated labels is more easily detected than that of overlapping labels. This perhaps counterintuitive finding may be explained by visual masking due to the visual clutter arising from the label overlap. The quantitative description of the findings presented in this paper should be useful not only for label placement applications, but also for any cluttered AR or VR application in which designers wish to control the users´ visual attention, either making text labels more or less noticeable as needed.
  • Keywords
    virtual reality; 2D label placement; dynamic displays; label motion; label movement; label overlap; lateral monoscopic movement; motion detection threshold; realistic viewing condition; reduced sensitivity; stereoscopic depth; virtual environment; visual clutter; visual masking; visual periphery; visually cluttered displays; Air traffic control; Algorithm design and analysis; Application software; Displays; Humans; Motion detection; NASA; User interfaces; Virtual environment; Virtual reality; H.5.2 [Information Systems]: User Interfaces; I.3 [Computing Methodologies]: Computer Graphics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2010 IEEE
  • Conference_Location
    Waltham, MA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-6237-7
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2010.5444788
  • Filename
    5444788