DocumentCode
2034367
Title
A pruning method for accumulated rules by genetic network programming
Author
Wang, Lutao ; Mabu, Shingo ; Hirasawa, Kotaro
Author_Institution
Grad. Sch. of Inf., Production & Syst., Waseda Univ., Fukuoka, Japan
fYear
2011
fDate
13-18 Sept. 2011
Firstpage
1744
Lastpage
1749
Abstract
Genetic Network Programming (GNP) is a newly developed evolutionary computation method. A GNP based rule accumulation method (GNP-RA) is also proposed to generate decision rules and accumulate them into the rule pool, which serves as an experience set for agent control problems. Elite individuals are regarded as evolving rule generators and the extracted rules are viewed as solutions, which is different from the conventional evolutionary computation methods. However, even the best individual could generate some bad rules, thus the interesting rules and uninteresting rules are hard to distinguish. This paper proposed a method to prune the uninteresting rules in the rule pool so that the interesting ones could stand out, which helps to increase the accuracy of decision making. The efficiency and effectiveness of the proposed method is verified by the tile-world problem, which is an excellent benchmark in multi-agent systems.
Keywords
decision making; genetic algorithms; multi-agent systems; GNP based rule accumulation method; agent control problem; decision making; decision rule generation; evolutionary computation method; genetic network programming; multiagent system; pruning method; tile-world problem; Cognition; Economic indicators; Genetics; Programming; Testing; Tiles; Training; Genetic Network Programming; Multi-agent System; Rule Accumulation; Rule Pruning; Tile-world;
fLanguage
English
Publisher
ieee
Conference_Titel
SICE Annual Conference (SICE), 2011 Proceedings of
Conference_Location
Tokyo
ISSN
pending
Print_ISBN
978-1-4577-0714-8
Type
conf
Filename
6060248
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