DocumentCode :
2034578
Title :
Synthesizing contact sounds between textured models
Author :
Ren, Zhimin ; Yeh, Hengchin ; Lin, Ming C.
Author_Institution :
Dept. of Comput. Sci., Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA
fYear :
2010
fDate :
20-24 March 2010
Firstpage :
139
Lastpage :
146
Abstract :
We present a new interaction handling model for physics-based sound synthesis in virtual environments. A new three-level surface representation for describing object shapes, visible surface bumpiness, and microscopic roughness (e.g. friction) is proposed to model surface contacts at varying resolutions for automatically simulating rich, complex contact sounds. This new model can capture various types of surface interaction, including sliding, rolling, and impact with a combination of three levels of spatial resolutions. We demonstrate our method by synthesizing complex, varying sounds in several interactive scenarios and a game-like virtual environment. The three-level interaction model for sound synthesis enhances the perceived coherence between audio and visual cues in virtual reality applications.
Keywords :
acoustic signal processing; computer games; solid modelling; virtual reality; contact sounds; game-like virtual environment; interaction handling model; physics-based sound synthesis; surface contacts; surface representation; textured models; virtual environments; virtual reality; Auditory displays; Computational modeling; Feedback; Friction; Real time systems; Rendering (computer graphics); Rough surfaces; Surface roughness; Virtual environment; Virtual reality; H.5.2 [User Interface]: Auditory feedback; H.5.5 [Sound and Music Computing]: Modeling-Systems;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location :
Waltham, MA
ISSN :
1087-8270
Print_ISBN :
978-1-4244-6237-7
Electronic_ISBN :
1087-8270
Type :
conf
DOI :
10.1109/VR.2010.5444799
Filename :
5444799
Link To Document :
بازگشت