• DocumentCode
    2034620
  • Title

    Can you help me concentrate room?

  • Author

    Adi, Mohamad Nadim ; Roberts, David

  • Author_Institution
    Univ. of Salford, Manchester, UK
  • fYear
    2010
  • fDate
    20-24 March 2010
  • Firstpage
    131
  • Lastpage
    134
  • Abstract
    Would a room in which the walls appear to come to life, be a pleasant place and would it help or hinder concentration? On the doorstep of life-like architecture we use virtual reality to begin to answer these questions. We are brought to this doorstep through the potential convergence of emerging adaptive, reactive and organic architecture and the approaches that have made life like virtual agents both engaging and useful. The scene is set by introducing the concept of Adaptive Appraisive Architecture, in which a building could appear to exhibit life like appearance and behaviour. While being impressive would such a building be pleasant and useful? Before building the physical structure or coding the artificial intelligence this paper measures the impact of being within a room with moving walls on experience and performance. To do this we gave test subjects two jigsaw puzzles and placed them within a life size simulation where the walls move then remain static. The impact of this difference is measured on experience through questionnaire and post interview. The impact on performance is measured in terms of the amount of the puzzle solved. The relevance of the results are not constrained to adaptive architecture as they add to the body of knowledge that relate distractions to concentration.
  • Keywords
    architecture; artificial intelligence; virtual reality; adaptive appraisive architecture; artificial intelligence; life size simulation; virtual reality; Animation; Biological system modeling; Buildings; Computational modeling; Computer architecture; Computer displays; Computer graphics; Computer simulation; Painting; Virtual reality; Adaptive; Architectural Design; Concentration; Construction; Flow; Intelligent; Social; experimental methods; large-format displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2010 IEEE
  • Conference_Location
    Waltham, MA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-6237-7
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2010.5444801
  • Filename
    5444801