• DocumentCode
    2034706
  • Title

    Virtual Experience Test: A virtual environment evaluation questionnaire

  • Author

    Chertoff, Dustin B. ; Goldiez, Brian ; LaViola, Joseph J., Jr.

  • fYear
    2010
  • fDate
    20-24 March 2010
  • Firstpage
    103
  • Lastpage
    110
  • Abstract
    We present the development and evaluation of the Virtual Experience Test (VET). The VET is a survey instrument used to measure holistic virtual environment experiences based upon the five dimensions of experiential design: sensory, cognitive, affective, active, and relational. Experiential Design (ED) is a holistic approach to enhance presence in virtual environments that goes beyond existing presence theory (i.e. a focus on the sensory aspects of VE experiences) to include affective and cognitive factors. To evaluate the VET, 62 participants played the commercial video game Mirror´s Edge. After gameplay both the VET and the ITC-Sense of Presence Inventory (ITC-SOPI) were administered. A principal component analysis was performed on the VET and it was determined that the actual question clustering coincided with the proposed dimensions of experiential design. Furthermore, scores from the VET were shown to have a significant relationship with presence scores on the ITC-SOPI. The results of this research produced a validated measure of holistic experience that could be used to evaluate virtual environments. Furthermore, our experiment indicates that virtual environments utilizing holistic designs can result in significantly higher presence.
  • Keywords
    principal component analysis; surveying; virtual reality; ED; ITC-SOPI; ITC-sense of presence inventory; VET; experiential design; principal component analysis; survey instrument; video game mirrors edge; virtual environment evaluation questionnaire; virtual experience test; Automatic testing; Automation; Games; Information systems; Instruments; Intelligent sensors; Multimedia systems; Principal component analysis; Virtual environment; Virtual reality; Experiential Design; Presence; Virtual Environments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2010 IEEE
  • Conference_Location
    Waltham, MA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-6237-7
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2010.5444804
  • Filename
    5444804