• DocumentCode
    2034761
  • Title

    In-Place Sketching for content authoring in Augmented Reality games

  • Author

    Hagbi, Nate ; Grasset, Raphaël ; Bergig, Oriel ; Billinghurst, Mark ; El-Sana, Jihad

  • Author_Institution
    Visual Media Lab., Ben-Gurion Univ., Beer-Sheva, Israel
  • fYear
    2010
  • fDate
    20-24 March 2010
  • Firstpage
    91
  • Lastpage
    94
  • Abstract
    Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.
  • Keywords
    augmented reality; authoring systems; computer games; shape recognition; user interfaces; augmented reality games; content authoring; in-place sketching; Augmented reality; Context modeling; Humans; Image reconstruction; Shape; Software libraries; Space exploration; Space technology; User interfaces; Virtual reality; In-Place Augmented Reality Sketching; Sketch Interaction; Tangible Interaction; User Interface;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2010 IEEE
  • Conference_Location
    Waltham, MA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-6237-7
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2010.5444806
  • Filename
    5444806