DocumentCode
2034761
Title
In-Place Sketching for content authoring in Augmented Reality games
Author
Hagbi, Nate ; Grasset, Raphaël ; Bergig, Oriel ; Billinghurst, Mark ; El-Sana, Jihad
Author_Institution
Visual Media Lab., Ben-Gurion Univ., Beer-Sheva, Israel
fYear
2010
fDate
20-24 March 2010
Firstpage
91
Lastpage
94
Abstract
Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.
Keywords
augmented reality; authoring systems; computer games; shape recognition; user interfaces; augmented reality games; content authoring; in-place sketching; Augmented reality; Context modeling; Humans; Image reconstruction; Shape; Software libraries; Space exploration; Space technology; User interfaces; Virtual reality; In-Place Augmented Reality Sketching; Sketch Interaction; Tangible Interaction; User Interface;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location
Waltham, MA
ISSN
1087-8270
Print_ISBN
978-1-4244-6237-7
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2010.5444806
Filename
5444806
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