• DocumentCode
    2034800
  • Title

    Is the rubber hand illusion induced by immersive virtual reality?

  • Author

    Yuan, Ye ; Steed, Anthony

  • Author_Institution
    Dept. of Comput. Sci., Univ. Coll. London, London, UK
  • fYear
    2010
  • fDate
    20-24 March 2010
  • Firstpage
    95
  • Lastpage
    102
  • Abstract
    The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction is usually done by an experimenter tapping both a rubber hand prop and the participant´s real hand: the touch and visual feedback of the taps must be synchronous and aligned to some extent. The illusion is usually tested by several means including a physical threat to the rubber hand. The response to the threat can be measured by galvanic skin response (GSR): those that have the illusion showed a marked rise in GSR. Based on our own and reported experiences with immersive virtual reality (IVR), we ask whether a similar illusion is induced naturally within IVR? Does the participant report and behave as if the virtual arm is part of their body? We show that participants in a HMD-based IVR who see a virtual body can experience similar responses to threats as those in comparable rubber hand illusion experiments. We show that these responses can be negated by replacing the virtual body with an abstract cursor representing the hand, and that the responses are stable under some gradual forced distortion of tracker space so that proprioceptive and visual information are not matched.
  • Keywords
    virtual reality; abstract cursor; galvanic skin response; immersive virtual reality; proprioceptive information; rubber hand illusion; rubber hand prop; tracker space; virtual arm; virtual body; visual feedback; visual information; Computer science; Educational institutions; Galvanizing; Neuroscience; Protocols; Rubber; Skin; Stress; Testing; Virtual reality; Rubber-hand illusion; body image; body schema; galvanic skin response; immersive virtual reality; virtual body;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2010 IEEE
  • Conference_Location
    Waltham, MA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-6237-7
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2010.5444807
  • Filename
    5444807