DocumentCode
2034953
Title
GUD WIP: Gait-Understanding-Driven Walking-In-Place
Author
Wendt, Jeremy D. ; Whitton, Mary C. ; Brooks, Frederick P., Jr.
Author_Institution
Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA
fYear
2010
fDate
20-24 March 2010
Firstpage
51
Lastpage
58
Abstract
Many Virtual Environments require walking interfaces to explore virtual worlds much larger than available real-world tracked space. We present a model for generating virtual locomotion speeds from Walking-In-Place (WIP) inputs based on walking biomechanics. By employing gait principles, our model - called Gait-Understanding-Driven Walking-In-Place (GUD WIP) - creates output speeds which better match those evident in Real Walking, and which better respond to variations in step frequency, including realistic starting and stopping. The speeds output by our implementation demonstrate considerably less within-step fluctuation than a good current WIP system - Low-Latency, Continuous-Motion (LLCM) WIP - while still remaining responsive to changes in user input. We compared resulting speeds from Real Walking, GUD WIP, and LLCM-WIP via user study: The average output speeds for Real Walking and GUD WIP respond consistently with changing step frequency - LLCM-WIP is far less consistent. GUD WIP produces output speeds that are more locally consistent (smooth) and step-frequency-to-walk-speed consistent than LLCM-WIP.
Keywords
gait analysis; user interfaces; virtual reality; GUD WIP:; biomechanics; gait principles; gait understanding driven walking-in-place; low latency continuous motion; step frequency-to-walk-speed; virtual environments; virtual locomotion speed; walking interface; Biomechanics; Computer graphics; Data analysis; Delay; Fluctuations; Foot; Frequency; Legged locomotion; Virtual environment; Virtual reality; H.5.1 [Information Interfaces and Presentation]: Multimeda Information Systems-Artificial, augmented, and virtual realities; H.5.2 [Information Interfaces and Presentation]: User Interfaces-Input devices and strategies; I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction techniques; I.3.7 [Computer Graphics]: Three-Dimenshional Graphics and Realism-Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location
Waltham, MA
ISSN
1087-8270
Print_ISBN
978-1-4244-6237-7
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2010.5444812
Filename
5444812
Link To Document