• DocumentCode
    2034953
  • Title

    GUD WIP: Gait-Understanding-Driven Walking-In-Place

  • Author

    Wendt, Jeremy D. ; Whitton, Mary C. ; Brooks, Frederick P., Jr.

  • Author_Institution
    Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA
  • fYear
    2010
  • fDate
    20-24 March 2010
  • Firstpage
    51
  • Lastpage
    58
  • Abstract
    Many Virtual Environments require walking interfaces to explore virtual worlds much larger than available real-world tracked space. We present a model for generating virtual locomotion speeds from Walking-In-Place (WIP) inputs based on walking biomechanics. By employing gait principles, our model - called Gait-Understanding-Driven Walking-In-Place (GUD WIP) - creates output speeds which better match those evident in Real Walking, and which better respond to variations in step frequency, including realistic starting and stopping. The speeds output by our implementation demonstrate considerably less within-step fluctuation than a good current WIP system - Low-Latency, Continuous-Motion (LLCM) WIP - while still remaining responsive to changes in user input. We compared resulting speeds from Real Walking, GUD WIP, and LLCM-WIP via user study: The average output speeds for Real Walking and GUD WIP respond consistently with changing step frequency - LLCM-WIP is far less consistent. GUD WIP produces output speeds that are more locally consistent (smooth) and step-frequency-to-walk-speed consistent than LLCM-WIP.
  • Keywords
    gait analysis; user interfaces; virtual reality; GUD WIP:; biomechanics; gait principles; gait understanding driven walking-in-place; low latency continuous motion; step frequency-to-walk-speed; virtual environments; virtual locomotion speed; walking interface; Biomechanics; Computer graphics; Data analysis; Delay; Fluctuations; Foot; Frequency; Legged locomotion; Virtual environment; Virtual reality; H.5.1 [Information Interfaces and Presentation]: Multimeda Information Systems-Artificial, augmented, and virtual realities; H.5.2 [Information Interfaces and Presentation]: User Interfaces-Input devices and strategies; I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction techniques; I.3.7 [Computer Graphics]: Three-Dimenshional Graphics and Realism-Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2010 IEEE
  • Conference_Location
    Waltham, MA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-6237-7
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2010.5444812
  • Filename
    5444812