DocumentCode
2035367
Title
A quick prototyping approach to educational software development - the hypermedia experience
Author
Wong, S.C.-H.
Author_Institution
Dept. of Comput. Sci., Hong Kong Baptist Coll., Kowloon, Hong kong
Volume
1
fYear
1993
fDate
19-21 Oct. 1993
Firstpage
78
Abstract
This paper introduces and demonstrates a quick prototyping approach which follows the software engineering principles in the development of an educational software called "The Match-Maker", a game for learning new words. "The Match-Maker" is developed in the HyperCard environment on the Macintosh computer. The scripting language used is HyperTalk. The flexibility of rapid prototyping using hypermedia is identified. Software engineering principles involved in various development stages are presented. Good programming styles and design principles which can easily be implemented in the hypermedia environment are also discussed.<>
Keywords
educational computing; hypermedia; software engineering; software prototyping; HyperCard environment; HyperTalk; Macintosh computer; The Match-Maker; educational software development; hypermedia experience; quick prototyping approach; rapid prototyping; software engineering principles; Computer languages; Education; Educational institutions; Processor scheduling; Programming profession; Prototypes; Software engineering; Software maintenance; Software prototyping; Software tools;
fLanguage
English
Publisher
ieee
Conference_Titel
TENCON '93. Proceedings. Computer, Communication, Control and Power Engineering.1993 IEEE Region 10 Conference on
Conference_Location
Beijing, China
Print_ISBN
0-7803-1233-3
Type
conf
DOI
10.1109/TENCON.1993.319932
Filename
319932
Link To Document