• DocumentCode
    2035367
  • Title

    A quick prototyping approach to educational software development - the hypermedia experience

  • Author

    Wong, S.C.-H.

  • Author_Institution
    Dept. of Comput. Sci., Hong Kong Baptist Coll., Kowloon, Hong kong
  • Volume
    1
  • fYear
    1993
  • fDate
    19-21 Oct. 1993
  • Firstpage
    78
  • Abstract
    This paper introduces and demonstrates a quick prototyping approach which follows the software engineering principles in the development of an educational software called "The Match-Maker", a game for learning new words. "The Match-Maker" is developed in the HyperCard environment on the Macintosh computer. The scripting language used is HyperTalk. The flexibility of rapid prototyping using hypermedia is identified. Software engineering principles involved in various development stages are presented. Good programming styles and design principles which can easily be implemented in the hypermedia environment are also discussed.<>
  • Keywords
    educational computing; hypermedia; software engineering; software prototyping; HyperCard environment; HyperTalk; Macintosh computer; The Match-Maker; educational software development; hypermedia experience; quick prototyping approach; rapid prototyping; software engineering principles; Computer languages; Education; Educational institutions; Processor scheduling; Programming profession; Prototypes; Software engineering; Software maintenance; Software prototyping; Software tools;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    TENCON '93. Proceedings. Computer, Communication, Control and Power Engineering.1993 IEEE Region 10 Conference on
  • Conference_Location
    Beijing, China
  • Print_ISBN
    0-7803-1233-3
  • Type

    conf

  • DOI
    10.1109/TENCON.1993.319932
  • Filename
    319932