DocumentCode
2038997
Title
A Unified Graphics Rendering Pipeline for Autostereoscopic Rendering
Author
Kalaiah, Aravind ; Capin, Tolga K.
Author_Institution
NVIDIA Inc., Ankara
fYear
2007
fDate
7-9 May 2007
Firstpage
1
Lastpage
4
Abstract
Autostereoscopic displays require rendering a scene from multiple viewpoints. The architecture of current-generation graphics processors are still grounded in the historic evolution of monoscopic rendering. In this paper, we present a novel programmable rendering pipeline that renders to multiple viewpoints in a single pass. Our approach leverages on the computational and memory fetch coherence of rendering to multiple viewpoints to achieve significant speedup. We present an emulation of the principles of our pipeline using the current-generation GPUs and present a quantitative estimate of the benefits of our approach. We make a case for the new rendering pipeline by demonstrating its benefits for a range of applications such as autostereoscopic rendering and for shadow map computation for a scene with multiple light sources.
Keywords
rendering (computer graphics); three-dimensional displays; autostereoscopic displays; autostereoscopic rendering; computational coherence; current-generation graphics processors; memory fetch coherence; monoscopic rendering; multiple light sources; programmable rendering pipeline; shadow map computation; unified graphics rendering pipeline; Acceleration; Application software; Computer architecture; Computer graphics; Displays; Filling; Hardware; Layout; Pipelines; Rendering (computer graphics); 3D Graphics; Computer Graphics; autostereoscopic rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
3DTV Conference, 2007
Conference_Location
Kos Island
Print_ISBN
978-1-4244-0722-4
Electronic_ISBN
978-1-4244-0722-4
Type
conf
DOI
10.1109/3DTV.2007.4379427
Filename
4379427
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