DocumentCode
2039790
Title
Investigating Behavioural State Data-Partitioning for User-Modelling in Distributed Interactive Applications
Author
McCoy, Aaron ; McLoone, Seamus ; Ward, Tomas ; Delaney, Declan
Author_Institution
National University of Ireland
fYear
2004
fDate
21-23 Oct. 2004
Firstpage
74
Lastpage
82
Abstract
Distributed Interactive Applications (DIAs) have been gaining commercial success in recent years due to the widespread appeal of networked multiplayer computer games. Within these games, participants interact with each other and their environment, producing complex behavioural patterns that evolve over time. These patterns are non-linear, and often appear to exhibit dependencies under certain conditions. In this paper, we analyse the behavioural patterns of two users interacting in a DIA. Our motivation behind this analysis is to construct models of user behaviour that can be used within Entity-State-Update (ESU) mechanisms. By representing their behaviour as time-series datasets, we investigate the use of simple statistical dependence measures to help partition the datasets and identify three different types of behavioural states exhibited by the two users. It is our intention that future research on ESU mechanisms can utilize this behavioural partitioning to reduce the network traffic in a DIA based on a hybrid-model approach.
Keywords
Application software; Artificial intelligence; Collaboration; Computer networks; Computer science; Distributed computing; Electronic mail; Pattern analysis; Telecommunication traffic; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Simulation and Real-Time Applications, 2004. DS-RT 2004. Eighth IEEE International Symposium on
ISSN
1550-6525
Print_ISBN
0-7695-2232-7
Type
conf
DOI
10.1109/DS-RT.2004.26
Filename
1364582
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