• DocumentCode
    2039820
  • Title

    FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games

  • Author

    Cecin, Fábio Reis ; Real, Rodrigo ; De Oliveira Jannone, Rafael ; Geyer, Cláudio Fernando Resin ; Martins, Marcio Garcia ; Barbosa, Jorge Luis Victória

  • Author_Institution
    Universidade Federal do Rio Grande do Sul Porto Alegre
  • fYear
    2004
  • fDate
    21-23 Oct. 2004
  • Firstpage
    83
  • Lastpage
    90
  • Abstract
    State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development of commercially viable MMG services, the costs associated with running a scalable client-server MMG service are often too high for small companies or research projects. This paper proposes FreeMMG, a mixed peer-to-peer and client-server approach to the distribution aspect ofMMGs. It is argued that the FreeMMG model supports scalable, cheat-resistant, massively multiplayer realtime strategy (RTS) games using a lightweight server that delegates the bulk of the game simulation to the clients. A working prototype game called FreeMMG Wizards is presented, together with some preliminary scalability test results featuring up to 300 simulated game clients connected to a FreeMMG server. The results show that the measured server traffic can be considered very low if compared with more centralized alternatives.
  • Keywords
    Costs; Hardware; Internet; Network servers; Peer to peer computing; Protection; Scalability; Testing; Virtual prototyping; Web server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Distributed Simulation and Real-Time Applications, 2004. DS-RT 2004. Eighth IEEE International Symposium on
  • ISSN
    1550-6525
  • Print_ISBN
    0-7695-2232-7
  • Type

    conf

  • DOI
    10.1109/DS-RT.2004.21
  • Filename
    1364583