DocumentCode :
2040161
Title :
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
Author :
Marshall, Damien ; Delaney, Declan ; McLoone, Seamus ; Ward, Tomas
Author_Institution :
National University of Ireland
fYear :
2004
fDate :
21-23 Oct. 2004
Firstpage :
210
Lastpage :
213
Abstract :
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a globally consistent worldview. However, network constraints, such as bandwidth, limit the amount of communication allowed between users. Several methods of reducing network communication packets, while maintaining consistency, exist. These include dead reckoning and the hybrid strategy-based modelling approach. This latter method combines a short-term model such as dead reckoning with a long-term strategy model of user behaviour. By employing the strategy that most closely represents user behaviour, a reduction in the number of network packets that must be transmitted to maintain consistency has been shown. In this paper a novel method for constructing multiple long-term strategies using dead reckoning and polygons is described. Furthermore the algorithms are implemented in an industry-proven game engine known as Torque. A series of experiments are executed to investigate the effects of varying the spatial density of strategy models on the number of packets that need to be transmitted to maintain the global consistency of the DIA. The results show that increasing the spatial density of strategy models allows a higher consistency to be achieved with fewer packets using the hybrid strategy-based model than with pure dead reckoning. In some cases, the hybrid strategy-based model completely replaces dead reckoning as a means of communicating updates.
Keywords :
Application software; Bandwidth; Computer science; Dead reckoning; Engines; Games; Maintenance engineering; Testing; Torque; Toy industry;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Distributed Simulation and Real-Time Applications, 2004. DS-RT 2004. Eighth IEEE International Symposium on
ISSN :
1550-6525
Print_ISBN :
0-7695-2232-7
Type :
conf
DOI :
10.1109/DS-RT.2004.20
Filename :
1364598
Link To Document :
بازگشت