Title :
A dead reckoning algorithm with variable threshold scheme in networked virtual environment
Author :
Shim, Kwanghyun ; Kim, Jongsung
Author_Institution :
VR Center, Electron. & Telecommun. Res. Inst., Taejon, South Korea
Abstract :
This paper proposes a dead reckoning algorithm with variable threshold scheme and a variable transmission rate scheme to reduce the number of state update packets while maintaining user´s performance requirements in client-server-based Net-VE (Networked Virtual Environment). The main idea of this paper is to send more update information of a shared-object to a close participant from it than a far one. By using Markov chain, we model dynamic behavior of a participant in Net-VE system with dead-reckoning algorithm and derive formulas to evaluate performance of the proposed schemes. We provide computer simulation results in order to investigate effect of the proposed schemes
Keywords :
client-server systems; computer networks; performance evaluation; telecommunication traffic; virtual reality; Net-VE; Networked Virtual Environment; client-server architecture; client-server-based; dead reckoning; multiple users; performance requirements; simulated space; state update packets; variable threshold; variable transmission rate; Computer networks; Computer simulation; Dead reckoning; Intelligent networks; Military computing; Network servers; Performance analysis; Telecommunication traffic; Virtual environment; Virtual reality;
Conference_Titel :
Systems, Man, and Cybernetics, 2001 IEEE International Conference on
Conference_Location :
Tucson, AZ
Print_ISBN :
0-7803-7087-2
DOI :
10.1109/ICSMC.2001.973069