DocumentCode :
2043779
Title :
Optimal Pruning Quad-Tree Block-Based Binary Shape Coding
Author :
Shen, Zhenliang ; Frater, Michael ; Arnold, John
Author_Institution :
Univ. of New South Wales, Sydney
Volume :
6
fYear :
2007
fDate :
Sept. 16 2007-Oct. 19 2007
Abstract :
In object-based video coding, shape masks are used to specify the shape of a video object. The binary shape means each pixel is either background or object. In this paper, we present a new lossless block-based coding algorithm for binary shapes that combines a quad-tree structure with block-based arithmetic coding; an optimal pruning quadtree structure searching algorithm is proposed to further reduce the spatial redundancy of quad-tree blocks. Experimental results demonstrate that this new approach provides a saving in bits generated between approximately 40-75% compared to the MPEG-4 binary shape coding algorithm
Keywords :
adaptive codes; arithmetic codes; block codes; quadtrees; video coding; MPEG-4 binary shape coding; adaptive arithmetic coding; optimal pruning quadtree block; shape masks; video coding; Arithmetic; Australia; Computer aided engineering; Educational institutions; Encoding; Image coding; MPEG 4 Standard; Shape; Skeleton; Video coding; CAE; Quad-Tree; adaptive arithmetic coding;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Processing, 2007. ICIP 2007. IEEE International Conference on
Conference_Location :
San Antonio, TX
ISSN :
1522-4880
Print_ISBN :
978-1-4244-1437-6
Electronic_ISBN :
1522-4880
Type :
conf
DOI :
10.1109/ICIP.2007.4379615
Filename :
4379615
Link To Document :
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