DocumentCode
2047095
Title
Real-time Rendering System of Large-Scale Terrain in Flight Simulation: Design and Implementation
Author
Huai-Qing, He ; Yao-Yu, Xing ; Tian-Bao, Wang
Author_Institution
Coll. of Comput. Sci. & Technol., Civil Aviation Univ. of China, Tianjin, China
fYear
2009
fDate
11-14 Aug. 2009
Firstpage
180
Lastpage
185
Abstract
In flight simulation, scenes are rich in content with the characteristic of large-scale. In this paper, a large-scale terrain rendering procedure suitable for flight simulation is given and a terrain data pre-scheduling criteria is established. A linked queue based quadtree partitioning algorithm is proposed, so that triangulation and elimination of cracks can be performed simultaneously during the process of quadtree partitioning. Finally an experimental system is designed and implemented to perform large-scale terrain real-time rendering. Based on this system, we studied the key technologies of real-time rendering large-scale terrain. Experimental results show that the system is suitable for real-time rendering large-scale terrain.
Keywords
aerospace simulation; quadtrees; real-time systems; rendering (computer graphics); crack elimination; crack triangulation; flight simulation; large-scale terrain rendering procedure; linked queue based quadtree partitioning algorithm; real-time rendering system; terrain data pre-scheduling criteria; Acceleration; Aerospace simulation; Computer graphics; Large-scale systems; Layout; Machine vision; Real time systems; Sampling methods; Scheduling; Visualization; LOD; Large-scale terrain; quadtree; real-time rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualization, 2009. CGIV '09. Sixth International Conference on
Conference_Location
Tianjin
Print_ISBN
978-0-7695-3789-4
Type
conf
DOI
10.1109/CGIV.2009.47
Filename
5298203
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