• DocumentCode
    2047095
  • Title

    Real-time Rendering System of Large-Scale Terrain in Flight Simulation: Design and Implementation

  • Author

    Huai-Qing, He ; Yao-Yu, Xing ; Tian-Bao, Wang

  • Author_Institution
    Coll. of Comput. Sci. & Technol., Civil Aviation Univ. of China, Tianjin, China
  • fYear
    2009
  • fDate
    11-14 Aug. 2009
  • Firstpage
    180
  • Lastpage
    185
  • Abstract
    In flight simulation, scenes are rich in content with the characteristic of large-scale. In this paper, a large-scale terrain rendering procedure suitable for flight simulation is given and a terrain data pre-scheduling criteria is established. A linked queue based quadtree partitioning algorithm is proposed, so that triangulation and elimination of cracks can be performed simultaneously during the process of quadtree partitioning. Finally an experimental system is designed and implemented to perform large-scale terrain real-time rendering. Based on this system, we studied the key technologies of real-time rendering large-scale terrain. Experimental results show that the system is suitable for real-time rendering large-scale terrain.
  • Keywords
    aerospace simulation; quadtrees; real-time systems; rendering (computer graphics); crack elimination; crack triangulation; flight simulation; large-scale terrain rendering procedure; linked queue based quadtree partitioning algorithm; real-time rendering system; terrain data pre-scheduling criteria; Acceleration; Aerospace simulation; Computer graphics; Large-scale systems; Layout; Machine vision; Real time systems; Sampling methods; Scheduling; Visualization; LOD; Large-scale terrain; quadtree; real-time rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Visualization, 2009. CGIV '09. Sixth International Conference on
  • Conference_Location
    Tianjin
  • Print_ISBN
    978-0-7695-3789-4
  • Type

    conf

  • DOI
    10.1109/CGIV.2009.47
  • Filename
    5298203