DocumentCode
2047243
Title
FreshUP — Implementation and evaluation of a pervasive game for freshmen
Author
Köhlmann, Wiebke ; Zender, Raphael ; Lucke, Ulrike
Author_Institution
Inst. of Comput. Sci., Univ. of Potsdam, Potsdam, Germany
fYear
2012
fDate
19-23 March 2012
Firstpage
691
Lastpage
696
Abstract
Students beginning their studies at university face manifold problems such as orientation in a new environment and organizing their courses. In contrast to a conventional scavenger hunt, mobile pervasive games, bridging in-game and real world activities, have the potential to provide help in a motivating manner using new technology which is currently becoming more and more common. This paper presents the implementation and evaluation of the pervasive browser-based learning game “FreshUP”, which aims at helping to overcome the initial difficulties of freshmen.
Keywords
computer aided instruction; computer games; educational courses; educational institutions; ubiquitous computing; FreshUP game; freshman course; freshmen student; pervasive browser-based learning game; university; Computer science; Educational institutions; Engines; Games; Servers; Smart phones; SOA; campus; e-learning; freshmen; mobile devices; pervasive game;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing and Communications Workshops (PERCOM Workshops), 2012 IEEE International Conference on
Conference_Location
Lugano
Print_ISBN
978-1-4673-0905-9
Electronic_ISBN
978-1-4673-0906-6
Type
conf
DOI
10.1109/PerComW.2012.6197602
Filename
6197602
Link To Document