DocumentCode
2048630
Title
A Fast Method for Real-time Computation of Approximated Global Illumination
Author
Lv, Weiwei ; Lu, Jian ; Liu, Xuehui ; Wu, Enhua
fYear
2009
fDate
11-14 Aug. 2009
Firstpage
62
Lastpage
68
Abstract
We present a fast method for real-time computation of approximated global illumination for fully dynamic scenes under area light sources. To accelerate the computation, we use simplified models to calculate the indirect illumination, while render the direct illumination with original complex models. After direct illumination is computed with convolution soft shadow maps algorithm, color, position and normal textures are generated, from which a Halton quasi-random sampling method is used to produce the pixel lights for the second bounce. Our testing models show that thousands of passes can be rendered with the simplified scenes in one second for the indirect illumination, and it can dramatically improve the frame rate for relatively complex scenes. Final image is generated by blending direct image and all indirect images.
Keywords
image sampling; image texture; lighting; mesh generation; rendering (computer graphics); Halton quasi-random sampling method; convolution soft shadow maps algorithm; full dynamic scene; light source; normal texture; real-time computation; realistic graphics; well-tessellated mesh; Computer graphics; Convolution; Geometry; Layout; Light sources; Lighting; Rendering (computer graphics); Sampling methods; Testing; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualization, 2009. CGIV '09. Sixth International Conference on
Conference_Location
Tianjin
Print_ISBN
978-0-7695-3789-4
Type
conf
DOI
10.1109/CGIV.2009.24
Filename
5298363
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