• DocumentCode
    2048630
  • Title

    A Fast Method for Real-time Computation of Approximated Global Illumination

  • Author

    Lv, Weiwei ; Lu, Jian ; Liu, Xuehui ; Wu, Enhua

  • fYear
    2009
  • fDate
    11-14 Aug. 2009
  • Firstpage
    62
  • Lastpage
    68
  • Abstract
    We present a fast method for real-time computation of approximated global illumination for fully dynamic scenes under area light sources. To accelerate the computation, we use simplified models to calculate the indirect illumination, while render the direct illumination with original complex models. After direct illumination is computed with convolution soft shadow maps algorithm, color, position and normal textures are generated, from which a Halton quasi-random sampling method is used to produce the pixel lights for the second bounce. Our testing models show that thousands of passes can be rendered with the simplified scenes in one second for the indirect illumination, and it can dramatically improve the frame rate for relatively complex scenes. Final image is generated by blending direct image and all indirect images.
  • Keywords
    image sampling; image texture; lighting; mesh generation; rendering (computer graphics); Halton quasi-random sampling method; convolution soft shadow maps algorithm; full dynamic scene; light source; normal texture; real-time computation; realistic graphics; well-tessellated mesh; Computer graphics; Convolution; Geometry; Layout; Light sources; Lighting; Rendering (computer graphics); Sampling methods; Testing; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Visualization, 2009. CGIV '09. Sixth International Conference on
  • Conference_Location
    Tianjin
  • Print_ISBN
    978-0-7695-3789-4
  • Type

    conf

  • DOI
    10.1109/CGIV.2009.24
  • Filename
    5298363