DocumentCode
2048821
Title
Particle Importance Based Fluid Simulation
Author
Chang, Yuanzhang ; Bao, Kai ; Liu, Youquan ; Zhu, Jian ; Wu, Enhua
Author_Institution
Dept. of Comput. & Inf. Sci., Univ. of Macau, Macao, China
fYear
2009
fDate
11-14 Aug. 2009
Firstpage
38
Lastpage
43
Abstract
We present a novel method using particle importance to accelerate the traditional smoothed particle hydrodynamics based fluid simulation. Reynolds number and vorticity are exploited as the new criteria to evaluate the importance for each particle. If a particle is unimportant, its current acceleration and velocity are used to update values in the next time step with the complex state updating step removed, in this way the computation time is saved. We also propose an improved surface tension model. The experiments demonstrate that this new method is not only easy to implement, but also greatly improves the simulation speed without visual quality sacrifice.
Keywords
computational fluid dynamics; computer graphics; flow simulation; hydrodynamics; surface tension; vortices; Reynolds number; complex state updating step; computer graphics; fluid simulation; particle importance; smoothed particle hydrodynamics; surface tension model; vorticity; Acceleration; Character generation; Computational modeling; Computer graphics; Computer simulation; Hydrodynamics; Lagrangian functions; Level set; Sampling methods; Surface tension; Reynolds number; Smoothed Particle Hydrodynamics; fluid simulation; surface tension; vorticity;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualization, 2009. CGIV '09. Sixth International Conference on
Conference_Location
Tianjin
Print_ISBN
978-0-7695-3789-4
Type
conf
DOI
10.1109/CGIV.2009.40
Filename
5298371
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