DocumentCode :
2050894
Title :
Simulation study of buffering mechanism in P2P live streaming system
Author :
Guangqing Deng ; Changjia Chen
Author_Institution :
Sch. of Electr. & Inf. Eng., Beijing Jiaotong Univ., Beijing, China
fYear :
2011
fDate :
27-30 Nov. 2011
Firstpage :
266
Lastpage :
269
Abstract :
In pull-based peer-to-peer (P2P) live streaming systems, peers contribute a fixed amount of memory space to buffer the multimedia content downloaded from their neighbor peers; at the same time, the peers periodically notify neighbor peers of buffered content by exchanging buffer maps. However, the relationship between buffer size (BS) and buffer map exchange period (BMEP) is still not clearly revealed. Towards this issue, we develop a simulator to evaluate the impact of BS and BMEP on system performance, such as startup delay and playback fluency. It is observed that the system performance can be improved by increasing BS only when BS is in certain range; however, shortening the BMEP can continuously improve the system performance. Further, we compare the system performance of PPLive and PPStream in the flash crowd scenario by this simulator. Though these two systems have different BS and BMEP, the playback continuity of these two systems is almost the same but the startup delay of PPStream is much smaller than that of PPLive. Shortening BMEP is effective to improve system performance but causes much additional signaling overhead. Towards this issue, we introduce Run-Length Encoding to compress the buffer map and the compression ratio can be as high as 11:1. What we have done is benefit to not only the optimization but also the modeling of P2P live streaming protocols.
Keywords :
buffer storage; computer network performance evaluation; media streaming; peer-to-peer computing; runlength codes; telecommunication signalling; BMEP; P2P live streaming system; PPLive; PPStream; buffer map compression; buffer map exchange period; buffer size; buffering mechanism; flash crowd scenario; memory space; multimedia content; pull-based peer-to-peer live streaming systems; runlength encoding; signaling overhead; startup delay; system performance impact evaluation; P2P; buffer; delay; streaming;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Wireless, Mobile & Multimedia Networks (ICWMMN 2011), 4th IET International Conference on
Conference_Location :
Beijing
Electronic_ISBN :
978-1-84919-507-2
Type :
conf
DOI :
10.1049/cp.2011.1003
Filename :
6197870
Link To Document :
بازگشت