DocumentCode :
2052644
Title :
Real-Time Immersive Table Tennis Game for Two Players with Motion Tracking
Author :
Li, Yingzhu ; Shark, Lik-Kwan ; Hobb, Sarah Jane ; Ingham, James
Author_Institution :
Adv. Digital & Signal Image Process. Centre, Univ. of Central Lancashire, Preston, UK
fYear :
2010
fDate :
26-29 July 2010
Firstpage :
500
Lastpage :
505
Abstract :
Presented in this paper is a novel real-time virtual reality game developed to enable two participants to play table tennis immersively with each other´s avatar in a shared virtual environment. It uses a wireless hybrid inertial and ultrasonic tracking system to provide the positions and orientations of both the head (view point) and hand (racket) of each player, as well as two large rear-projection stereoscopic screens to provide a view-dependent 3D display of the game environment. Additionally, a physics-based ball animation model is designed for the game, which includes fast detection of the ball colliding with table, net and quick moving rackets. The system is shown to offer some unique features and form a good platform for development of other immersive games for multiple players.
Keywords :
avatars; computer animation; computer games; target tracking; avatar; motion tracking; multiple players; physics-based ball animation model; real time immersive table tennis game; rear-projection stereoscopic screens; shared virtual environment; ultrasonic tracking system; view-dependent 3D display; virtual reality game; wireless hybrid inertial system; Acoustics; Avatars; Games; Sensors; Servers; Tracking; Wireless communication; Immersive Game; Interaction Techniques; Motion Tracking; Stereoscopic Display;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Visualisation (IV), 2010 14th International Conference
Conference_Location :
London
ISSN :
1550-6037
Print_ISBN :
978-1-4244-7846-0
Type :
conf
DOI :
10.1109/IV.2010.97
Filename :
5571164
Link To Document :
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