• DocumentCode
    2057241
  • Title

    A novel washout algorithm for ground vehicles

  • Author

    Usman, Muhammad

  • Author_Institution
    Data Commun. & Controls (pvt) Ltd., Karachi, Pakistan
  • fYear
    2013
  • fDate
    25-26 Sept. 2013
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Classical washout algorithm is the most widely used motion-cueing algorithm for simulation of motion effects in a simulator. The classical washout algorithm provides for the high-frequency linear acceleration effects, the low-frequency linear effects, and the high-frequency angular velocity effects. In case of a ground vehicle, the absence of a low-pass component of the angular effects results in ineffective replication of the actual motion effects. This paper describes a solution to counter this problem by modifying the classical washout algorithm.
  • Keywords
    digital simulation; image motion analysis; road vehicles; traffic engineering computing; classical washout algorithm; ground vehicle; high-frequency angular velocity effects; high-frequency linear acceleration effects; low-frequency linear effects; motion effects simulation; motion-cueing algorithm; 6dof; angular channel; classical washout; motion cueing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer,Control & Communication (IC4), 2013 3rd International Conference on
  • Conference_Location
    Karachi
  • Print_ISBN
    978-1-4673-6011-1
  • Type

    conf

  • DOI
    10.1109/IC4.2013.6653776
  • Filename
    6653776