• DocumentCode
    2058193
  • Title

    Generation of quadrilateral meshes from triangular data with resulting smooth surface reconstruction

  • Author

    Volpin, O. ; Bercovier, M.

  • Author_Institution
    Inst. of Comput. Sci., Hebrew Univ., Jerusalem, Israel
  • fYear
    1998
  • fDate
    29-31 Jul 1998
  • Firstpage
    294
  • Lastpage
    299
  • Abstract
    A new method for surface reconstruction from an initial triangular mesh is introduced. The method transforms the mesh to a quadrilateral one and then builds a smooth surface on top of it. This approach is efficient for large collections of triangular patches, including difficult situations such as sharp junctions and n-patch vertices. During the reconstruction process, the number of mesh elements is considerably reduced. The possibility of parallel computation makes the method efficient in practice. The method is illustrated by building several free-form surfaces from a triangular mesh
  • Keywords
    computational geometry; mesh generation; parallel algorithms; surface reconstruction; Bezier surface; free-form surfaces; linear programming; n-patch vertices; parallel computation; quadrilateral mesh generation; sharp junctions; smooth surface reconstruction; thin plate energy; triangular data; triangular mesh; triangular patches; Assembly; Clouds; Computer science; Concurrent computing; Density estimation robust algorithm; Linear programming; Mesh generation; Surface emitting lasers; Surface reconstruction; Tensile stress;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualization, 1998. Proceedings. 1998 IEEE Conference on
  • Conference_Location
    London
  • ISSN
    1093-9547
  • Print_ISBN
    0-8186-8509-3
  • Type

    conf

  • DOI
    10.1109/IV.1998.694235
  • Filename
    694235