DocumentCode
2058193
Title
Generation of quadrilateral meshes from triangular data with resulting smooth surface reconstruction
Author
Volpin, O. ; Bercovier, M.
Author_Institution
Inst. of Comput. Sci., Hebrew Univ., Jerusalem, Israel
fYear
1998
fDate
29-31 Jul 1998
Firstpage
294
Lastpage
299
Abstract
A new method for surface reconstruction from an initial triangular mesh is introduced. The method transforms the mesh to a quadrilateral one and then builds a smooth surface on top of it. This approach is efficient for large collections of triangular patches, including difficult situations such as sharp junctions and n-patch vertices. During the reconstruction process, the number of mesh elements is considerably reduced. The possibility of parallel computation makes the method efficient in practice. The method is illustrated by building several free-form surfaces from a triangular mesh
Keywords
computational geometry; mesh generation; parallel algorithms; surface reconstruction; Bezier surface; free-form surfaces; linear programming; n-patch vertices; parallel computation; quadrilateral mesh generation; sharp junctions; smooth surface reconstruction; thin plate energy; triangular data; triangular mesh; triangular patches; Assembly; Clouds; Computer science; Concurrent computing; Density estimation robust algorithm; Linear programming; Mesh generation; Surface emitting lasers; Surface reconstruction; Tensile stress;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualization, 1998. Proceedings. 1998 IEEE Conference on
Conference_Location
London
ISSN
1093-9547
Print_ISBN
0-8186-8509-3
Type
conf
DOI
10.1109/IV.1998.694235
Filename
694235
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