• DocumentCode
    2058729
  • Title

    Interconnection of game worlds and physical environments in educational settings

  • Author

    Zender, Raphael ; Lucke, Ulrike ; Maciuszek, Dennis ; Martens, Alke

  • Author_Institution
    Inst. of Comput. Sci., Univ. of Rostock, Rostock, Germany
  • fYear
    2009
  • fDate
    23-24 Nov. 2009
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    This article describes the use of a service-oriented architecture to bridge the gap between different environments in the context of game-based learning. This is verified by a combination of face-to-face scenarios with online tools and virtual worlds. Results of a prototypical evaluation are stated to verify the validity of the approach. Furthermore, the applications and possible extensions of the developed system are discussed.
  • Keywords
    computer aided instruction; computer games; software architecture; virtual reality; educational settings; face-to-face scenarios; game based learning; game worlds; physical environments; prototypical evaluation; service oriented architecture; virtual worlds; Artificial intelligence; Computer architecture; Computer science; Context-aware services; Intelligent robots; Prototypes; Second Life; Service oriented architecture; Streaming media; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
  • Conference_Location
    Paris
  • Print_ISBN
    978-1-4244-5603-1
  • Electronic_ISBN
    978-1-4244-5604-8
  • Type

    conf

  • DOI
    10.1109/NETGAMES.2009.5446223
  • Filename
    5446223