• DocumentCode
    2058762
  • Title

    Player-customized puzzle instance generation for Massively Multiplayer Online Games

  • Author

    Iosup, A.

  • Author_Institution
    Parallel & Distrib. Syst. Group, Delft Univ. of Technol., Delft, Netherlands
  • fYear
    2009
  • fDate
    23-24 Nov. 2009
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    Massively Multiplayer Online Games (MMOGs) have emerged as a new type of interactive application simultaneously played by millions around the world. Besides social interaction, players are entertained by content such as virtual world objects and logical challenges. Thus, developing content of good quality and in sufficient quantity is key for a successful MMOG. Currently, the content is generated exclusively by teams of human content designers, but the growth of the player population, the lack of scalability of the production pipeline, and the increase in the price ratio between human work and computation make this situation undesirable for the future. The paper investigates the problem of fully automated content generation for MMOGs, such that customized content that matches taste and previous game experience is available for each player. We take as a motivating example of content instances of puzzle games, that is, games in which the player is entertained by solving a logical challenge; for example, different players may each spend hours to solve different instances of chess puzzles to open the gates to the Labyrinth.
  • Keywords
    computer games; content management; Labyrinth; chess puzzles; content generation; customized puzzle games; logical challenges; massively multiplayer online games; puzzle instance generation; virtual world objects; Cloud computing; Databases; Flow production systems; Grid computing; Humans; Large-scale systems; Mesh generation; Pipelines; Runtime; Scalability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
  • Conference_Location
    Paris
  • Print_ISBN
    978-1-4244-5603-1
  • Electronic_ISBN
    978-1-4244-5604-8
  • Type

    conf

  • DOI
    10.1109/NETGAMES.2009.5446224
  • Filename
    5446224