• DocumentCode
    2058810
  • Title

    Avatar movement in World of Warcraft battlegrounds

  • Author

    Miller, John L. ; Crowcroft, Jon

  • Author_Institution
    Microsoft Res., Cambridge, UK
  • fYear
    2009
  • fDate
    23-24 Nov. 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Evaluating DVE topology management and message propagation schemes requires avatar movement models. Most models are based on reasoned assumptions rather than measured data, potentially biasing evaluation. We measured player movement in World of Warcraft battlegrounds, and compared our observations against common assumptions about player avatar movement and navigation. We found that when modeling a highly interactive DVE such as a battleground, a waypoint model is not sufficient to describe most avatar movement. We were surprised to find that despite game incentives for grouping, the majority of avatar movement between objectives is individual, not grouped. Finally, we found that a hotspot-based model for avatar movement is consistent with our traces.
  • Keywords
    avatars; computer games; DVE topology management; World of Warcraft battlegrounds; avatar movement; distributed virtual environment; game incentives; hotspot-based model; message propagation schemes; Avatars; Cities and towns; History; Laboratories; Military computing; Motion measurement; Navigation; Testing; Topology; Virtual environment; Avatar Measurement; World of Warcraft;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
  • Conference_Location
    Paris
  • Print_ISBN
    978-1-4244-5603-1
  • Electronic_ISBN
    978-1-4244-5604-8
  • Type

    conf

  • DOI
    10.1109/NETGAMES.2009.5446226
  • Filename
    5446226