DocumentCode :
2058810
Title :
Avatar movement in World of Warcraft battlegrounds
Author :
Miller, John L. ; Crowcroft, Jon
Author_Institution :
Microsoft Res., Cambridge, UK
fYear :
2009
fDate :
23-24 Nov. 2009
Firstpage :
1
Lastpage :
6
Abstract :
Evaluating DVE topology management and message propagation schemes requires avatar movement models. Most models are based on reasoned assumptions rather than measured data, potentially biasing evaluation. We measured player movement in World of Warcraft battlegrounds, and compared our observations against common assumptions about player avatar movement and navigation. We found that when modeling a highly interactive DVE such as a battleground, a waypoint model is not sufficient to describe most avatar movement. We were surprised to find that despite game incentives for grouping, the majority of avatar movement between objectives is individual, not grouped. Finally, we found that a hotspot-based model for avatar movement is consistent with our traces.
Keywords :
avatars; computer games; DVE topology management; World of Warcraft battlegrounds; avatar movement; distributed virtual environment; game incentives; hotspot-based model; message propagation schemes; Avatars; Cities and towns; History; Laboratories; Military computing; Motion measurement; Navigation; Testing; Topology; Virtual environment; Avatar Measurement; World of Warcraft;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
Conference_Location :
Paris
Print_ISBN :
978-1-4244-5603-1
Electronic_ISBN :
978-1-4244-5604-8
Type :
conf
DOI :
10.1109/NETGAMES.2009.5446226
Filename :
5446226
Link To Document :
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