DocumentCode :
2058973
Title :
FizzX: Multiplayer time manipulation in networked games
Author :
Ratti, Saurabh ; Towle, Colin ; Proulx, Pascal ; Shirmohammadi, Shervin
Author_Institution :
Distrib. & Collaborative Virtual Environments Res. Lab. (DISCOVER Lab.), Univ. of Ottawa, Ottawa, ON, Canada
fYear :
2009
fDate :
23-24 Nov. 2009
Firstpage :
1
Lastpage :
2
Abstract :
We present a first attempt at designing and implementing distributed time manipulation in multiplayer networked games.
Keywords :
computer games; local area networks; synchronisation; FizzX game engine; distributed time manipulation; multiplayer networked games; Buffer storage; Collaboration; Delay; Design engineering; Engines; History; Information technology; Physics; Synchronization; Virtual environment; multiplayer time manipulation; networked games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
Conference_Location :
Paris
Print_ISBN :
978-1-4244-5603-1
Electronic_ISBN :
978-1-4244-5604-8
Type :
conf
DOI :
10.1109/NETGAMES.2009.5446232
Filename :
5446232
Link To Document :
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