DocumentCode
2058982
Title
Peer NAT proxies for peer-to-peer games
Author
Seah, Daryl ; Wai Kay Leong ; Yang, Qingwei ; Leong, Wai Kay ; Razeen, Ali
Author_Institution
Dept. of Comput. Sci., Nat. Univ. of Singapore, Singapore, Singapore
fYear
2009
fDate
23-24 Nov. 2009
Firstpage
1
Lastpage
6
Abstract
Network Address Translators (NAT) are ubiquitous on the Internet and any peer-to-peer (p2p) game will almost certainly need to perform NAT traversal through such devices. Our experiments suggest that while NAT hole punching techniques are relatively mature, they succeed only about 90% of the time and thus p2p games will inevitably need to employ NAT proxies to establish the remaining connections. We demonstrate with an implementation and a measurement study that using peers as NAT proxies is feasible for both UDP and TCP connections. We found that it is relatively easy to find peers capable of acting as proxies and that the performance achieved is comparable to that of server-based NAT proxies.
Keywords
Internet; computer games; peer-to-peer computing; transport protocols; Internet; NAT hole punching techniques; NAT traversal; TCP connections; UDP connections; network address translators; peer NAT proxies; peer-to-peer games; Internet; Libraries; Network address translation; Network servers; Peer to peer computing; Protocols; Punching; Relays; Time measurement; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
Conference_Location
Paris
Print_ISBN
978-1-4244-5603-1
Electronic_ISBN
978-1-4244-5604-8
Type
conf
DOI
10.1109/NETGAMES.2009.5446233
Filename
5446233
Link To Document