• DocumentCode
    2063431
  • Title

    A client/server based distributed parallel approach for achieving real-time complex scene rendering

  • Author

    Sun, Hongmei ; Ren, Jicheng ; Liu, Shenquan

  • Author_Institution
    Inst. of Comput. Technol., Acad. Sinica, China
  • Volume
    1
  • fYear
    2000
  • fDate
    14-17 May 2000
  • Firstpage
    568
  • Abstract
    An approach for constructing a real-time terrain scene simulation environment based on a client/server network is presented in this paper. Both the system model and the corresponding dynamic data partition and schedule strategy are discussed. Specific analysis of the 1+8+16 strategy is also given. With this method, the real-time scene navigation can be achieved with virtual realism. Its success during the development of the multi-weapon aerial defense system (MWADS) proves its efficiency. Our idea can also be popularized to HPC.
  • Keywords
    client-server systems; digital simulation; military computing; real-time systems; realistic images; rendering (computer graphics); scheduling; client server system; distributed parallel approach; dynamic data partition; multi-weapon aerial defense system; real-time complex scene rendering; real-time terrain scene simulation; schedule strategy; virtual realism;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    High Performance Computing in the Asia-Pacific Region, 2000. Proceedings. The Fourth International Conference/Exhibition on
  • Conference_Location
    Beijing, China
  • Print_ISBN
    0-7695-0589-2
  • Type

    conf

  • DOI
    10.1109/HPC.2000.846620
  • Filename
    846620