DocumentCode :
2064160
Title :
Intelligent online case-based planning agent model for real-time strategy games
Author :
Fathy, Ibrahim ; Aref, Mostafa ; Enayet, Omar ; Al-Ogail, Abdelrahman
Author_Institution :
Fac. of Comput. & Inf. Sci., Ain-Shams Univ., Cairo, Egypt
fYear :
2010
fDate :
Nov. 29 2010-Dec. 1 2010
Firstpage :
445
Lastpage :
450
Abstract :
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industry. A recent published work on online case-based planning in RTS Games does not include the capability of online learning from experience, so the knowledge certainty remains constant, which leads to inefficient decisions. In this paper, an intelligent agent model based on both online case-based planning (OLCBP) and reinforcement learning (RL) techniques is proposed. In addition, the proposed model has been evaluated using empirical simulation on Wargus (an open-source clone of the well known RTS game Warcraft 2). This evaluation shows that the proposed model increases the certainty of the case base by learning from experience, and hence the process of decision making for selecting more efficient, effective and successful plans.
Keywords :
computer games; learning (artificial intelligence); planning (artificial intelligence); software agents; Wargus game; intelligent agent model; online case-based planning; planning agent model; realtime strategy games; reinforcement learning; Case-based Reasoning; Eligibility Traces; Intelligent Agent; Online Case-based Planning; Real-Time Strategy Games; Reinforcement Learning; Sarsa (X) Learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Systems Design and Applications (ISDA), 2010 10th International Conference on
Conference_Location :
Cairo
Print_ISBN :
978-1-4244-8134-7
Type :
conf
DOI :
10.1109/ISDA.2010.5687225
Filename :
5687225
Link To Document :
بازگشت