Title :
Real time muscle deformations using mass-spring systems
Author :
Nedel, Luciana Porcher ; Thalmann, Daniel
Author_Institution :
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
Abstract :
We propose a method to simulate muscle deformation in real-time, still aiming at satisfying visual results; that is, we are not attempting perfect simulation but building a useful tool for interactive applications. Muscles are represented at 2 levels: the action lines and the muscle shape. The action line represents the force produced by a muscle on the bones, while the muscle shapes used in the simulation consist of a surface based model fitted to the boundary of medical image data. The algorithm to model muscle shapes is described. To physically simulate deformations, we used a mass-spring system with a new kind of springs called “angular springs” which were developed to control the muscle volume during simulation. Results are presented as examples at the end of the paper
Keywords :
computer animation; muscle; realistic images; action lines; angular springs; interactive applications; mass-spring systems; medical image data; muscle shape; real time muscle deformations; surface based model; Animation; Biological system modeling; Biomedical imaging; Computational modeling; Computer graphics; Humans; Muscles; Real time systems; Shape; Springs;
Conference_Titel :
Computer Graphics International, 1998. Proceedings
Conference_Location :
Hannover
Print_ISBN :
0-8186-8445-3
DOI :
10.1109/CGI.1998.694263