DocumentCode
2065082
Title
Virtual 3D sculpturing with a parametric hand surface
Author
Wong, Janis P Y ; Lau, Rynson W.H. ; Ma, Lizhuang
Author_Institution
Dept. of Comput., Hong Kong Polytech. Univ., Hong Kong
fYear
1998
fDate
22-26 Jun 1998
Firstpage
178
Lastpage
186
Abstract
Many techniques have been developed for 3D object deformation. These techniques have been widely used in most CAD/CAM systems. Intuitive while efficient methods for interactive 3D object deformation in a VR environment, however, are rare. One of our current research projects is to develop such a technique based on the use of a sensor glove. The idea is to create a hand surface interpolating through all the data points of the sensor glove. Through mapping the vertices of an object model to the hand surface, the object model may be deformed simply by changing the hand gesture. An initial method for implementing this idea was presented in our recent paper. In this paper, we discuss some of the limitations of the earlier method and present a refined method that overcomes most of the limitations. The resulting method is both efficient and intuitive as demonstrated by the results of our experiments
Keywords
data gloves; splines (mathematics); virtual reality; VR environment; hand gesture; interactive 3D object deformation; parametric hand surface; sensor glove; virtual 3D sculpturing; CADCAM; Computer aided manufacturing; Computer graphics; Computer science; Deformable models; Laboratories; Lattices; Layout; Tensile stress; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1998. Proceedings
Conference_Location
Hannover
Print_ISBN
0-8186-8445-3
Type
conf
DOI
10.1109/CGI.1998.694265
Filename
694265
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