• DocumentCode
    2065082
  • Title

    Virtual 3D sculpturing with a parametric hand surface

  • Author

    Wong, Janis P Y ; Lau, Rynson W.H. ; Ma, Lizhuang

  • Author_Institution
    Dept. of Comput., Hong Kong Polytech. Univ., Hong Kong
  • fYear
    1998
  • fDate
    22-26 Jun 1998
  • Firstpage
    178
  • Lastpage
    186
  • Abstract
    Many techniques have been developed for 3D object deformation. These techniques have been widely used in most CAD/CAM systems. Intuitive while efficient methods for interactive 3D object deformation in a VR environment, however, are rare. One of our current research projects is to develop such a technique based on the use of a sensor glove. The idea is to create a hand surface interpolating through all the data points of the sensor glove. Through mapping the vertices of an object model to the hand surface, the object model may be deformed simply by changing the hand gesture. An initial method for implementing this idea was presented in our recent paper. In this paper, we discuss some of the limitations of the earlier method and present a refined method that overcomes most of the limitations. The resulting method is both efficient and intuitive as demonstrated by the results of our experiments
  • Keywords
    data gloves; splines (mathematics); virtual reality; VR environment; hand gesture; interactive 3D object deformation; parametric hand surface; sensor glove; virtual 3D sculpturing; CADCAM; Computer aided manufacturing; Computer graphics; Computer science; Deformable models; Laboratories; Lattices; Layout; Tensile stress; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1998. Proceedings
  • Conference_Location
    Hannover
  • Print_ISBN
    0-8186-8445-3
  • Type

    conf

  • DOI
    10.1109/CGI.1998.694265
  • Filename
    694265